Forum Topic: Brief Tutorial - Making Cloth for Victoria 4

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#101. 03 Jun 2012 20:01
thkaufm Wrote:

Try here: http://www.marvelousdesigner.com/forum/wip/15/how-long


Tom

thank you so much :D 

~eppleptar~

#102. 11 Jun 2012 15:32

Hello!


Thank you for the tutorials and for the helpfull reply´s. 


I have now a garment in Daz, but it keeps "tiling-up"(?).


Ok, I have followed the tutorial, with a simple trouser. I had some problems getting the texture to open in daz, for which the replies in this thread were helpful. The diffuse colour of my panels will show in Daz. My texture will not. By making all my panels a different diffuse colour Daz will allow me to add a picture to every panel. 


In the scene is all looks fine, but when I render the trouser texture is dropped half a trouser. 


Could anybody tell me why this is, and, preferably ;-) what I can do about it?


thank you guys!

bye

Marjolein


Small note; is it a coincidence or not; in Daz my texture is square. (in the diffuse colour menu pup up thing) It looks as if it makes a tile of this rather than covering up the whole panel, what the original picture (rectangle) is supposed to do. Changing pix ratio doesn´t change anything. 



Digital Fashion Designer, getting to know the programs in high speed. Open to any commentary!




#103. 11 Jun 2012 17:19
Could anybody tell me why this is, and, preferably ;-) what I can do about it?

When you export your cloth are you clicking on the "Unified UV Coordinates" option?


If you want your texture to look like it does in Marvelous Designer, you should not check that option.


When you place textures in MD, if you do scaling  and rotations on your textures to get them the way you want, MD 

rotates translates, and scales the patterns on the uv map. Then it outputs a uv map that will maintain that arrangement.


Even if Daz doesn´t load the texture images automatically, it should still have the correct mapping intact.



Tom


#104. 11 Jun 2012 17:48

Hallo and thanks, 


No I do not check that option. I have tried it again just to be sure, but I never checked that option as it is not checked in the tutorial...


Is there anything else that you know of that might help?


I have now "fooled" the render by positioning the texture too low, than after some tries the render was fitted properly. But I would still love to know what makes it do this...


Thank you for your quick response!


bye, Marjolein

Digital Fashion Designer, getting to know the programs in high speed. Open to any commentary!




#105. 13 Jun 2012 11:49

lijlijlijntje Wrote:


...

I have now "fooled" the render by positioning the texture too low, than after some tries the render was fitted properly. But I would still love to know what makes it do this.

...


Hi L..ijntje :-)


Your problem relative to the texture´s tiling is abnormal.

However, I noticed for a long time that Marvelous Designer cannot work properly with the pictures in .BMP format.


In Marvelous Designer 2, are you using the "Surface Texture" to load your textures ?

I´m asking that because you could be wrong by using the function "print overlay".


:-)




[Last Modified : 2012-06-13 오후 8:50:20 ]






#106. 13 Jun 2012 11:58

Hello!


Thanks, 

Yeah, I use the Surface texture menu on the right hand side. 


I have done a few more garments now, from MD to Daz. They seem to work fine. So I am just going to assume it was a 1 off mix up. Hopefully!


Thank you guys again!


bye,

Marjolein

Digital Fashion Designer, getting to know the programs in high speed. Open to any commentary!




#107. 23 Dec 2012 10:03

Hello,


i´m trying to follow the tutorial with the latest MD and Victoria 5. When I start simulating, cloth doesn´t collide with avatar.

What is the problem? When I export v5 in collada format it works but I can´t use it for morphs...


Regards,


Ork



#108. 24 Dec 2012 08:57

What tutorial are you following?

 

What format is your avatar if not collada?


#109. 24 Dec 2012 12:24

"Brief Tutorial - Making cloth for V4"


In this tutorial, author show the possibility to use .obj file to import Victoria 4 figure from daz studio as avatar in MD...

I´m following this tutorial to import Victoria 5, in OBJ format, as avatar. The import works fine but when I try to simulate my cloths they don´t collide with the avatar (falling in crotch part...).


If i use collada format, all work fine... but I loose the possiblity to import as "morph target" to make my cloths fit in all poses...


Thank you for your help.


ork



#110. 24 Dec 2012 16:13
If i use collada format, all work fine... but I loose the possiblity to import as "morph target" to make my cloths fit in all poses...

But if you use collada format, you can save poses instead. you don´t need morph targets.

Poses use the rigging, and create smoother transitions when changing poses.


Tom


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