Forum Topic: Animation Workflow for 3DS Max

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#11. 22 Jun 2011 02:52
 it´s pretty much not usable for character animation.

It´s not really an editor at all. 

all you can do is record a simulation and play it back


Tom


#12. 22 Jun 2011 02:57

I would guess that it´s still a scaling issue. make sure and check the object browser window to see if the avatar is actually there or not.

 

Tom

Indeed, Tom, the browser does show the mesh is there with the proper number of triangles. However, I´ve tried every scale extreme and the auto-scale without being able to see the damn thing. I´m wondering if the normals are reversed or something -- it sure seems invisible


#13. 22 Jun 2011 02:59
another thing once you find the right scale factor if you do it manually it may not be the same in the next version of marvelous designer.

unless the laws of the universe change, the scaling factors won´t change.

those scaling factors are just doing simple and necessary math to go from one unit of measurement to another. 

If you are going from an application that uses one unit to another that uses another unit, as long as those units are the same, the scaling factor will always be the same.


Tom

[Last Modified : 2011-06-22 오후 12:03:31 ]


#14. 22 Jun 2011 03:01
Indeed, Tom, the browser does show the mesh is there with the proper number of triangles. However, I´ve tried every scale extreme and the auto-scale without being able to see the damn thing. I´m wondering if the normals are reversed or something -- it sure seems invisible

try selecting the mesh from the browser and changing the color properties down below. It may indeed be invisible.


Tom


#15. 22 Jun 2011 03:02

I think I read an issue once with the color. sometimes the avatar can come in invisible with a certain color.


Tom


#16. 22 Jun 2011 03:04

Regarding the scaling thing, what has me baffled is the fact that the OBJ file imports into POSER at the proper size and then exports from POSER into MD2.0 appropriately. Moreover, when I export the MD2.0 Avatar into Max using Collada, it comes in appropriately scaled (although she is lying on her back due to axis reversal). I can then convert the imported Avatar into an editable mesh object and when I export her back into MD2.0 I get nada. So, if it is a scaling issue it´s a pretty weird one.

 

Similarly, the very same OBJ file from POSER that imports fine into MD2.0 comes into MAX just fine at the proper scale.

 

Pretty strange.


#17. 22 Jun 2011 03:05
thkaufm Wrote:

I think I read an issue once with the color. sometimes the avatar can come in invisible with a certain color.


Tom


That does sound plausible. I´ll experiment!


#18. 22 Jun 2011 03:06

AH HAH!!!!!!!! I noticed the transparency slider was at 0!

 

It was invisible.

 

SOLVED!


#19. 22 Jun 2011 03:08

Regarding the scaling thing, what has me baffled is the fact that the OBJ file imports into POSER at the proper size and then exports from POSER into MD2.0 appropriately.


collada format has the unit of measurement imbedded in the file. obj format doesn´t contain the units. so the application has no way of knowing if it was modeled in meters or inches or whatever.


Tom


#20. 22 Jun 2011 03:09

Ok, so now I have the OBJ file coming into MD2.0 appropriately (once I fix the opacity).

 

Now, though, when I apply the PC2 vertex animation file it turns into a small shapeless blob. I´m going to look carefully at the Max implementation of Point Cache 2 so I can hopefully figure this out.

 

Mark


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