Thought of an
idea to make folds in clothes that have been lying on the floor: make a
bunch of internal lines in the shape of random folds, and make the bend
angles oppose each other, and it forms sort of the peaks and valleys of
wrinkles. you can do something like this with bump or normal mapping in
another software, but it won´t respond to the cloth solver like
internal lines do - disappearing when pulled tight, or folding when
cloth is scrunched.
In the image below, the internal lines are on the short´s leg pieces (looks like red scribble), and the result from 3D view.
I
was going to put it in the learning section but Its tedious to do by
hand, so I thought I´d mention it here in case MD can eventually do
something like this procedurally (since the MD team has so much free
time...). Overlapping internal lines would have to be fixed tho, I
think. If the fold angle could have a longer fall-off, it would look a bit better, but its still pretty effective