Forum Topic: Brief Tutorial - Making Cloth for Victoria 4

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#Topic. 22 Nov 2010 10:57

Making Cloth for Victoria 4

This tutorial deals with the overall process from cloth draping in Marvelous Designer to the final rendering in DAZ Studio. You can learn the following topics.

- File import/export for DAZ Studio

- Draping

- Pose change

- Texture setting

All these works can be done within an hour using Marvelous Designer. Enjoy it.


 

 

* This tutorial is based on DAZ Studio 3.1 for windows

I.     Exporting V4 as OBJ

There are two poses required; one is for initial draping and another is for the final draping. For the initial draping, T-posed V4 is preferred in general as it can make draping easy.

1.    Load V4 taking T-pose at DAZ Studio.

  

 

2.    Click “File> Export”.

  

 

3.    And select “Wavefront Object (*.obj)” in Save as type.

    

 

4.    Change the value of scale to “1000%” in OBJ Export Option as DAZ’s default unit is centimeter(cm) and Marvelous Designer’s is millimeter(mm).

 

 

5.    Export V4 of another pose as an OBJ in the same way.

  

 

 

II.    Importing V4 to Marvelous Designer

1.    Click File> Import> OBJ.

  

 

2.    Open the “V4 taking T-pose” to use it as an avatar.

  

3.    And click “OK” to import. (If you exported V4 as 100% scale from Daz Studio, the value of Scale should be 10 in the Import OBJ Dialog of Marvelous Designer.)

  

  

 

 

III.   Making Cloth on V4

1.    Make patterns and set seams on Pattern Window.

  

 

2.    Click the  button to synchronize the patterns with Cloth Window.

    

 

3.    Click the “open” button in the Arrangement BV of Object Brower Pane to load the arrangement bounding volumes for V4.

    

 

4.    And click the “open” button in the Arrangement Point Tap to load the arrangement points for V4.

  

 

* Download Arrangement BV, Point (.zip)

 

5.    Then you can place the pattern around her by using arrangement points which are displayed when you click the  button in Cloth Window. To place each pattern, just click the arrangement point after selecting the pattern.

   

 

6.    After arranging patterns, click the  button to sew it up.

  

 

IV. Changing Pose of V4

1.    Click “File> Import> OBJ” to load the V4 taking another pose as a morph target.

  

 

2.    Check “Load as Morph Target and Animate” and click the “OK”. The “Morphing Frame Count” denotes the number of frames of the morphing animation from the current pose to the target pose.

  

 

V.   Increasing Detail

1.    Select all patterns and enter a “5” in Particle Distance of Property Editor Pane.

  

 

2.    Click the  button to synchronize the change.

  

 

 


VI.  Setting Texture

1.    Open a folder with textures in Windows Explorer. Drag an image from the folder onto a 3D cloth or a 2D pattern.

  

 

 

VII.         Rendering Cloth in DAZ Studio.

1.    Click “File> Export> OBJ”

  

 

2.    Check the “Welding” to weld seams of patterns. And check on “Cloth_Shape” only.

  

 

3.    Click “File> Import” in DAZ Studio

  

 

4.    Change the value of scale to “10” in OBJ Import Options.

  

  

 

 

VIII.         Render the cloth.

[Last Modified : 2010-11-22 오후 9:34:45 ]


#1. 23 Nov 2010 07:47
amakyn Wrote:

Making Cloth for Victoria 4

This tutorial deals with the overall process from cloth draping in Marvelous Designer to the final rendering in DAZ Studio. You can learn the following topics.

- File import/export for DAZ Studio

- Draping

- Pose change

- Texture setting

All these works can be done within an hour using Marvelous Designer. Enjoy it.


 

 

* This tutorial is based on DAZ Studio 3.1 for windows

I.     Exporting V4 as OBJ

There are two poses required; one is for initial draping and another is for the final draping. For the initial draping, T-posed V4 is preferred in general as it can make draping easy.

1.    Load V4 taking T-pose at DAZ Studio.

  

 

2.    Click “File> Export”.

  

 

3.    And select “Wavefront Object (*.obj)” in Save as type.

    

 

4.    Change the value of scale to “1000%” in OBJ Export Option as DAZ’s default unit is centimeter(cm) and Marvelous Designer’s is millimeter(mm).

 

 

5.    Export V4 of another pose as an OBJ in the same way.

  

 

 

II.    Importing V4 to Marvelous Designer

1.    Click File> Import> OBJ.

  

 

2.    Open the “V4 taking T-pose” to use it as an avatar.

  

3.    And click “OK” to import. (If you exported V4 as 100% scale from Daz Studio, the value of Scale should be 10 in the Import OBJ Dialog of Marvelous Designer.)

  

  

 

 

III.   Making Cloth on V4

1.    Make patterns and set seams on Pattern Window.

  

 

2.    Click the  button to synchronize the patterns with Cloth Window.

    

 

3.    Click the “open” button in the Arrangement BV of Object Brower Pane to load the arrangement bounding volumes for V4.

    

 

4.    And click the “open” button in the Arrangement Point Tap to load the arrangement points for V4.

  

 

* Download Arrangement BV, Point (.zip)

 

5.    Then you can place the pattern around her by using arrangement points which are displayed when you click the  button in Cloth Window. To place each pattern, just click the arrangement point after selecting the pattern.

   

 

6.    After arranging patterns, click the  button to sew it up.

  

 

IV. Changing Pose of V4

1.    Click “File> Import> OBJ” to load the V4 taking another pose as a morph target.

  

 

2.    Check “Load as Morph Target and Animate” and click the “OK”. The “Morphing Frame Count” denotes the number of frames of the morphing animation from the current pose to the target pose.

  

 

V.   Increasing Detail

1.    Select all patterns and enter a “5” in Particle Distance of Property Editor Pane.

  

 

2.    Click the  button to synchronize the change.

  

 

 


VI.  Setting Texture

1.    Open a folder with textures in Windows Explorer. Drag an image from the folder onto a 3D cloth or a 2D pattern.

  

 

 

VII.         Rendering Cloth in DAZ Studio.

1.    Click “File> Export> OBJ”

  

 

2.    Check the “Welding” to weld seams of patterns. And check on “Cloth_Shape” only.

  

 

3.    Click “File> Import” in DAZ Studio

  

 

4.    Change the value of scale to “10” in OBJ Import Options.

  

  

 

 

VIII.         Render the cloth.

Thanks! I use Poser so I'm sure this can be adapted for it :)




#2. 24 Nov 2010 01:36

Just want to make sure, but using this method we still wouldn't be able to pose in Daz or Poser correct? We'd have to follow these procedures for every pose we want I think....

Any progress on being able to pose these in Poser or Daz?


#3. 24 Nov 2010 02:16
punisher Wrote:

Just want to make sure, but using this method we still wouldn't be able to pose in Daz or Poser correct? 

I don't understand "pose". Did you mean that "pose" is positioning the clothing on avatar in DAZ or Poser?


#4. 24 Nov 2010 02:32

is this outfit going to be under the FreeStuff?

whats your setting so the outer layer doesn't rap tight to the inner layer.

in other words your inner layer has wrinkle and ruffles and your outer layer over top of the inner layer doesn't,

the outer layer looks like a more stiff leather type material which looks good over the wrinkles/ruffle shirt


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#5. 24 Nov 2010 03:23
punisher Wrote:

Any progress on being able to pose these in Poser or Daz?


Punisher, you mean like this in Poser/DS?


(That's in Poser, BTW.)

In Poser, import your outfit and take it to the cloth room.  If you have very different cloth types, you might have to divide it into different clothing items.

In DS, it'll have to be rigged, and I don't think it'll be very practical for MD to do it.  There are very few automatic utilities for splitting and rigging a conformer, and the ones that exist aren't foolproof.  I think it's best to treat Marvelous Designer like any other modeler and do the splitting and rigging manually.


[Last Modified : 2010-11-24 오후 12:24:26 ]


#6. 25 Nov 2010 18:45
ezbrush Wrote:

is this outfit going to be under the FreeStuff?

whats your setting so the outer layer doesn't rap tight to the inner layer.

in other words your inner layer has wrinkle and ruffles and your outer layer over top of the inner layer doesn't,

the outer layer looks like a more stiff leather type material which looks good over the wrinkles/ruffle shirt


 

This would be nice.

@ amakyn Thanks for sharing the hidden secret of setting this up. We will all enjoy your tutorial.


#7. 28 Nov 2010 11:41
ezbrush Wrote:

is this outfit going to be under the FreeStuff?

whats your setting so the outer layer doesn't rap tight to the inner layer.

in other words your inner layer has wrinkle and ruffles and your outer layer over top of the inner layer doesn't,

the outer layer looks like a more stiff leather type material which looks good over the wrinkles/ruffle shirt

It will be open for free. We will upload it tomorrow (Mon). 


#8. 30 Nov 2010 11:26
are you working with a different version than the trial? i just downloaded it and the resulting exported objs are always empty.


#9. 30 Nov 2010 15:55
polyphobia Wrote:
are you working with a different version than the trial? i just downloaded it and the resulting exported objs are always empty.
It seems to be due to the small scale of the OBJ. When you import it in Marvelous Designer, try to scale it up, then it will show up. 


#10. 30 Nov 2010 16:31
clostyle Wrote:
polyphobia Wrote:
are you working with a different version than the trial? i just downloaded it and the resulting exported objs are always empty.
It seems to be due to the small scale of the OBJ. When you import it in Marvelous Designer, try to scale it up, then it will show up. 

also on export? i justloaded the initial preset, and wanted to export the cloth


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