Forum Topic: Added Fullness

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#Topic. 18 May 2012 22:45

The following describes how to add fullness (puffiness, volume) to an otherwise flat pattern.


No added fullness

See the first row of sketches. Start with three pattern pieces - A, B, and C. All horizontal sides are equal to each other. Sewing them together results in one smooth pattern.


Add equal fullness on both sides

See the second row of sketches. Suppose you want to make B equally full from top to bottom. Slash B in thin strips (as many as you like). Spread those strips apart. Then fill in the empty spaces with new fabric (the red rectangles). Those red rectangles are the added fullness.


Add fullness on one side only

See the third row of sketches. Now suppose you want to make B full only at the bottom but not at the top. Again slash B in thin strips. Rotate those strips so that they open up at the bottom but not at the top. Fill in the empty spaces with new fabric (the red triangles). Those red triangles are the added fullness.


Add unequal fullness on both sides

See the last row of sketches. Lastly, suppose you want to make B more full at the bottom than at the top. Slash B again in thin strips. Spread and rotate those strips so that they open up more at the bottom than at the top. Fill in the empty spaces with new fabric (the red trapezoids). Those red trapezoids are the added fullness.


Of course, MD does not have a scissors tool yet. So we cannot do the slashing operation here. You can do it in another application like Illustrator, or eyeball it within MD, or improvise your own way of doing it within MD.




[Last Modified : 2012-06-15 오후 8:04:15 ]


#1. 19 May 2012 02:21

thanks.


here is another way all so depending what is meant by the word fullness,

you can mimic fullness/puffiness using fabric tab then> detail > pressure 

http://manualen.clo3d.com:1975/02fa9d1951420761#94ce4db157b6ee8c%23Pressure%230

[Last Modified : 2012-05-19 오전 11:25:52 ]


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#2. 19 May 2012 12:25
Yeah, that´s filling something with air. There is a relation between the two, actually. First you make something oversized (with added fullness), then you fill it with air.


#3. 20 May 2012 01:02
Thanks for the tutorial, TasP. :)


#4. 20 May 2012 10:13
TasP Wrote:
 ...

Add unequal fullness on both sides

See the last row of sketches. Lastly, suppose you want to make B more full at the bottom than at the top. Slash B again in thin strips. Spread and rotate those strips so that they open up more at the bottom than at the top. Fill in the empty spaces with new fabric (the red trapezoids). Those red trapezoids are the added fullness.


 




Hi TasP :-)


Your tutorials are nicely prepared (and I think the same for those from Ashasekayi and Ezbrush).

Thank you !


There is something I don´t understand in your beautiful graphics (and I´m sorry for that) : How are you obtaining the 3rd figure (with the red fabric) ? Are all those parts (grey and red) joined by seamlines ?


Thanks in advance for your reply.


:-)








#5. 20 May 2012 11:00
marcuswilm Wrote:

There is something I don´t understand in your beautiful graphics (and I´m sorry for that) : How are you obtaining the 3rd figure (with the red fabric) ? Are all those parts (grey and red) joined by seamlines ?


It´s np Marcus. I am preparing a full course on clothesmaking and questions/comments help me understand what people want/need to learn, where they get stuck, etc. I guess the third sketch was not too clear. Disregard it and have a look at the pic below. After you have spread and rotated the pattern pieces, make a new pattern by tracing around them (the green stroke below). The final pattern should again be one piece (it started as a rectangle and ended up as a "fan").



#6. 20 May 2012 11:57

As a side point to the discussion of ´adding fullness´:


It may be better (depending on the circumstances) *not* to use the "Pressure" setting to puff things out.

Why?   In the MD simulations, this actually acts as if you are adding air to a balloon!  I have had items start to float away, even under the normal gravity setting.  It may be useful to give an initial ´fluff´ to an item, but I wouldn´t rely solely on that.

Instead, I would adjust the fabric´s stiffness settings to a stiffer material.  Let your cloth act as cloth should, whenever possible.  You get more realistic results and appearance when you mimic the proper materials.


(Personal opinion only:  your results may vary.  Experiment to see which method you prefer.)




#7. 20 May 2012 15:04
TasP Wrote:


  The final pattern should again be one piece (it started as a rectangle and ended up as a "fan").



Hi again TasP :-)


Thank you for this extended explanation and for your time spent so generously to create those helpful graphics.

With your previous post, I thought that the 3rd figure could show an assembly of 10 shapes.

Now it is quite clear in my mind with these new graphic and comments : it is one redesigned shape inside that green stroke.


Your final tutorial will be a very precious help for many Marvelous Designer´s members.


:-)









#8. 20 May 2012 15:08
Rosemaryr Wrote:
...

Instead, I would adjust the fabric´s stiffness settings to a stiffer material.  Let your cloth act as cloth should, whenever possible.  You get more realistic results and appearance when you mimic the proper materials.

...


Hi Rosemary :-)


Quite useful to read those very interesting debates.


:-)







#9. 20 May 2012 16:56
Rosemaryr Wrote:

As a side point to the discussion of ´adding fullness´:


It may be better (depending on the circumstances) *not* to use the "Pressure" setting to puff things out.

Why?   In the MD simulations, this actually acts as if you are adding air to a balloon!  I have had items start to float away, even under the normal gravity setting.  It may be useful to give an initial ´fluff´ to an item, but I wouldn´t rely solely on that.

Instead, I would adjust the fabric´s stiffness settings to a stiffer material.  Let your cloth act as cloth should, whenever possible.  You get more realistic results and appearance when you mimic the proper materials.


(Personal opinion only:  your results may vary.  Experiment to see which method you prefer.)

I totally agree with this. Once they added the pressure feature, I tried it on a teddy bear pattern of mine. At the end of the day, the result of using pressure didn´t get that much more fullness in appearance than using a stiff fabric setting like leather belt. Plus, pressure did have a habit of making a piece float away. But, I think that was a bug since it only happened randomly.


#10. 26 May 2012 02:08
Awesome tutorial Tasp!  Thank you for sharing your vast knowledge with us all!  yay! :)



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