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Manual

Fabric

Set Fabric Textures


Objective

Represents the pattern or texture of the fabric.

Location

Object Browser ▶ Fabric Tab

Operation

  1. Click the menu at the indicated location.
  2. Select a fabric item. 
    → Fabric properties appear in the Property Editor.
  3. Set the basic material by referring to the table below.

PBR (Default) 

Option

Description

Texture Repeat  Type (Ver. 10)

/

Texture Mapping (Ver. 11)

 Repeat

Repeatedly display the texture on the pattern.

 Unified

 Map

Display the texture based on the pattern layout of the UV map.

[Repeat UV Settings]

* Repeat U: Size the texture based on U direction.

* Repeat V: Size the texture based on V direction.

The number 1 means that the texture is repeated once between 0-1 of the UV map.

Type

Set the appropriate Material Type.

※Note: If garment is created in Marvelous Designer or Downloaded from CONNECT,  the fabric type may display as * (Read-only) Fabric Type with the same name in Marvelous Designer.  However, since there is no render engine in Marvelous Designer, the fabric display in 3D window will not be accurate.

Base Color 
(ver. 2025.0)

 Color

 Select your chosen color from the color wheel or leave as (None)

 Base Color Map

 Recolor

Remove the default color to apply other colors while retaining the pattern or texture.

Desaturate

It desaturates the color of the graphics. Set the Shadow Intensity and Shadow Brightness.

Switch

Easily and quickly switch the color of solid fabric to a new one without losing the accuracy of the chosen color.
Switch Color.png

※Note: For consistent results, the Base Color Map should contain 1 color. If the Base Color Map contains multiple colors, users may experience unexpected or unintended results.

Texture

Click the explore button and apply a texture image from Library/Folder
※Note: Click both back and side tabs and deactivate 'Use Same Materials as Front' to apply different materials to other faces of the pattern.

Remove Texture Color

Remove the default color to apply other colors while retaining the pattern or texture.

Normal Map

Apply Normal Map image to express uneven texture more realistically.

Automatic

When a texture is applied, Normal Map is generated by adjusting the Intensity. Higher intensity makes the embossed detail raised off the surface, the lower intensity makes the details lower than the surface.

Manual

Click the explore or apply the Normal Map image from the Library/Folder
※Note: Use the normal map image made with the exclusive tool to achieve an accurate normal effect. Also, add a normal map that is different with texture in order to create an extra pattern of surface.

Displacement Map 
(ver.11)

Express thickness or bumpiness of fabrics or textures.
As displacement maps are grey-scaled, their height is determined by the level of darkness of the grey color.

※ Note:

  • Increase the image resolution and apply the Gaussian Blur effect to express the texture smoothly.
  • Displacement map's minimum particle distance value is now 0.01 mm to allow for greater mesh density for displacement map (Ver. 2024.1)

Amount

Adjust the maximum height of the displacement map. The white area of the displacement map shows the maximum height.

Shift

Adjust the distance between the displacement map and the garment surface

Clipping

Adjust to delete all geometries below the Clipping value.

Particle Distance

Adjust the Particle Distance of newly created meshes.

※ Note: As more memory is used for lower Particle Distance, it is recommended not to set the Particle Distance below 1 for a wide area.

Keep Continuity

Extend the adjacent face to eliminate the boundary line.

※ Note: Only applicable to Welded OBJs.

Color

Express each of the fabrics in various colorways

Opacity

Adjust Opacity to create sheer fabric. 
※Note: When you apply opacity to texture, change Garment Rendering Style as Thick Textured Surface.

Alpha Map
(ver. 10)

Express level of transparency using a grayscale image map

RGB Mode

The encoded map with alpha value in RGB channel.

Alpha Mode

The encoded map with alpha value in alpha channel.

Roughness

Intensity

Edit fabric gloss by adjusting Intensity of the Roughness

Map

Edit fabric gloss by adding and modifying Roughness Map.

Map

Select the Browse button next to the Map option to add a Roughness Map to the selected Fabric style.

Map Intensity

Adjust the Map's Intensity.

The range of Roughness map intensity was enlarged in (ver. 2024.2)

Invert

Select to invert the gloss of the fabric. When this option is selected, the shinny part becomes dull and vice-versa. To use Specular Maps provided in below ver. 6, check this option.

Reflection Intensity

Greater the Reflection Intensity value is, more reflective than the material or fabric is and vice-versa.

Metalness
(ver. 10)

Adjust metallic level. Higher value makes the surface more metallic.

Metalness Map
(ver. 10)

Partially express metallics using a grayscale image. The white parts of the map appear metallic.

※Note:

  • When working with Metalness Map, control Roughness Intensity and Reflection Intensity level that are suitable for the metallic texture. (e.g. Roughness Intensity 10, Reflection Intensity 90)
  • For the non-metallic areas(matte), assign the same metalness map to Roughness Map, and turn on Invert.

Substance (ver. 10)

Set the file format as Substance at the right menu of Material, you can use SBSAR file of Substance which is the main application of physical based rendering.

To get a better rendering result for substance materials, enable High-Quality Render on 3D window. 

Properties

Description

Substance File

Import SBSAR file by clicking 'Explore' or,
download SBSAR file by clicking 'Go to Substance Source'.

* SBSAR file can be imported by Object Browser> Right-click on Fabric item. 

Preset

Choose the preset of SBSAR.

Resolution

Adjust the image resolution of SBSAR.

Custom Properties

Edit the properties of SBSAR.

※Note: Custom Properties are different depending on the property of the file. Refer to the Substance Manual for more detailed information.

※ Note:

  • Clicking on a Fabric from the Fabric List is going to highlight the Patterns where the Fabric is being applied to, in the 3D/2D window.
  • Clicking on a Pattern in the 3D or 2D window is going to highlight the Fabric where it is being applied to, in the Object Browser ▶ Fabric Tab.

Other ways to get help

Set Fabric Textures | Marvelous Designer