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USER SPOTLIGHT

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Discover how artists are using Marvelous Designer.

Beyond Garments: Daidi’s Experimental Work with Marvelous Designer

Animation

Beyond Garments: Daidi’s Experimental Work with Marvelous Designer

For daidi319 , Marvelous Designer is more than a garment-making tool. Through historical research, cloth simulation, and continuous experimentation, he uses its physical qualities to develop costumes, moving structures, and unexpected visual forms. Welcome to the Marvelous Designer Artist Interview! Could you start by briefly introducing yourself and telling us what you're currently focusing on in your creative practice? I'm daidi319, a digital artist who works anonymously. My practice centers on moving-image works and interactive physical installations. Which parts of your work involve Marvelous Designer? For example, character costumes, dynamic cloth, occluding structures, or conceptual visual installations. I first started using Marvelous Designer while making 清 QING CCTV . The shor

30 September 2026

Concept Designer Eyelashes: Building the Retro-Sci-Fi World of "Paradise Lost"

Animation

Concept Designer Eyelashes: Building the Retro-Sci-Fi World of "Paradise Lost"

How do you paint history into a futuristic language? In his solo project Paradise Lost, concept designer Eyelashes did just that. Powered by Marvelous Designer for seamless costume creation, his retro-sci-fi universe is both haunting and beautiful. Let's dive in. Welcome to the Marvelous Designer User Spotlight! Could you briefly introduce yourself and share the main focus of your current creative work? Hello everyone! I'm a freelance concept designer from China, and you can call me Eyelashes. My daily work mainly consists of freelance concept design outsourcing, and in my spare time, I create my own personal IPs. Currently, my personal work relies heavily on a 3D workflow, as I believe it better showcases my designs and ideas. I am mainly focusing on sci-fi world-building, and I hope t

3 July 2026

Recreating the Richness of Traditional Indian Costume with Marvelous Designer

Animation

Character Art

Recreating the Richness of Traditional Indian Costume with Marvelous Designer

Meet Vaibhav Negi , a CGI industry veteran with 10+ years of experience and a member of Marvelous Designer. In this spotlight, Vaibhav shares how he brought a photoreal character inspired by India’s traditional ritual, Bhoota Kola, to life. Discover how he utilized Marvelous Designer for over 80% of the asset—from complex layered garments to a brilliant workaround for creating intricate flower garlands and straw skirts using lightweight, production-ready workflows. Software Used Blender – lighting, texturing, Rendering Marvelous Designer – Cloth Simulation & Animation Artist Introduction Hey, I’m Vaibhav. I feel like an imposter here because I’m part of Marvelous Designer’s internal design team. That said, long before I joined the company, I was already a strong believer in the so

16 June 2026

Making Fabric Folds Make Sense: Illustrator Luobu on Her 2D + 3D Workflow

Animation

Character Art

Making Fabric Folds Make Sense: Illustrator Luobu on Her 2D + 3D Workflow

In character illustration, clothing is more than visual decoration. It affects a character's movement, material expression, visual depth, and the overall mood of the image. Illustrator Luobu specializes in anime-style character illustration. Her work often features a semi-realistic atmosphere, strong lighting, dynamic poses, and elaborate costume design. In her workflow, 3D tools are not a replacement for drawing. They help her understand structure, space, and fabric behavior more accurately. In this interview, we spoke with Luobu about how she brings Marvelous Designer into her 2D illustration workflow, including real-world garment experience, 3D base models, garment patternmaking, animation simulation, and final 2D refinement. To start, could you introduce yourself and the creative

3 June 2026

Achieving Rich Dance Expressions through Pattern-Based Modeling and Cloth Simulation: CYCLONE GRAPHICS' Marvelous Designer Practice in "Wandance"

Animation

Achieving Rich Dance Expressions through Pattern-Based Modeling and Cloth Simulation: CYCLONE GRAPHICS' Marvelous Designer Practice in "Wandance"

The anime Wandance, which began broadcasting in October 2025, is an ambitious project that tackles the unique subject of street dance. The animation studio behind it, CYCLONE GRAPHICS, states that adopting Marvelous Designer was "inevitable" to balance the intense movements of the dancers with the realistic portrayal of the "loose," diverse wardrobe variations characteristic of streetwear. Through high-speed and accurate physical simulations, they achieved an "overwhelming number of designs" and "accurate clothing behavior" that were impossible with conventional methods, resulting in a groundbreaking reduction in production hours. This article delves into the behind-the-scenes of their technical challenges: their unique adjustments using Blender to adapt the realistic wrinkle data derived

27 May 2026

Capturing Dynamic Movement: LE SSERAFIM’s 'Spaghetti' Choreography and Simulation

Animation

Character Art

Capturing Dynamic Movement: LE SSERAFIM’s 'Spaghetti' Choreography and Simulation

How artist Soohwan fine-tuned friction and skin offset values to perfectly capture the intense choreography and weightless flutter of virtual stage outfits. Discover the work and expert Marvelous Designer tips of Soohwan Oh in this exclusive series! [ Go to Previous Post] Capturing the way garments flutter or cling to the body in response to dynamic choreography is crucial. How did you configure the fabric’s Physical Properties in Marvelous Designer (MD) for such an intense dance simulation? When simulating intense movements in Marvelous Designer, I believe configuring the character body’s Friction values is just as important as the fabric’s physical properties. Especially when applying animation to a dressed character, these two elements heavily dictate how natural the final result look

22 May 2026

The Convergence of Originality and Technology: Original Characters and Nano-banana

Animation

Character Art

The Convergence of Originality and Technology: Original Characters and Nano-banana

3D artist Soohwan pushes the boundaries of virtual garments by layering sophisticated AI textures from 'Nano-banana' onto Marvelous Designer’s realistic geometry. Discover his smart, practical pipeline that flips the traditional UV workflow to maximize both efficiency and high-fidelity quality. Discover the work and expert Marvelous Designer tips of Soohwan Oh in this exclusive series! [ Go to Previous Post] How much creative flexibility does Marvelous Designer (MD) provide when working on original characters without restrictions? We’d love to know how MD influences the conceptualization and fleshing out of ideas during the initial design phase. Of course, before diving into production, we always establish the direction during the planning phase—deciding what kind of garments to create a

22 May 2026

Dunes of Steel | 3D Cinematic Animation

Animation

Dunes of Steel | 3D Cinematic Animation

3D artist Konstantin Batishchev takes us to a desolate desert planet where massive industrial structures rise from the dunes, driven by mysterious underground mechanisms. Discover how he pushed his technical workflow to the limit to transform a raw concept into a polished, high-fidelity cinematic masterpiece. Software Used Cinema 4D – Modeling, animation Cascadeur - Character animation Marvelous Designer – Cloth Simulation  Substance Painter – Texturing Octane Render – Lighting & Rendering Embergen - smoke simulation After Effects - Post-Production Artist Introduction Hi, I’m a Motion Designer with over 10 years of experience working in 2D and 3D animation. I focus mostly on creating visuals for branding, product videos, and storytelling. In my work, I usually handle th

6 May 2026

Shimmer - Escena Animation Studio

Animation

Shimmer - Escena Animation Studio

From Student Dreams to Ariel Awards: How Escena Animation Studio Crafted the Soul of ‘SHIMMER’ Studio Introduction Hello! I'm Alan Narvaez, the CFX Supervisor at Escena Animation Studio, the in-house studio of Escena, a school for animation and digital art based in Mexico City. EAS focuses on non-commercial projects that provide our students with their first opportunity to work in a collaborative environment and pipeline. Although we are a small studio, each of our members is full of artistic talent, and we consider ourselves more of a family than a workplace. We are currently working on six different projects, which we are eager to share more soon and we’re very happy to be here sharing our experience with you.  Congratulations on winning the Best Animated Short award at

29 April 2026

Cinematic Homage: A Reinterpretation of Akira

Animation

Character Art

Cinematic Homage: A Reinterpretation of Akira

Bridging anime imagination and grounded realism: How Soohwan Oh masters intricate leather textures and silhouettes with Marvelous Designer. Discover the work and expert Marvelous Designer tips of Soohwan Oh in this exclusive series! [ Go to Previous Post] You’ve recreated the legendary motorcycle sequence from the anime Akira. When translating such an intense visual into 3D, what specific aspects of the clothing’s silhouette and texture did you focus on most? While the project was inspired by the original Akira, my primary goal was to maximize the sense of realism, as I was reinterpreting it through a photorealistic lens. At the same time, I felt it was crucial to preserve the visceral impact of the source material. To maintain that iconic presence, I opted for a monochromatic color schem

23 April 2026

Dream Sequence 3D Challenge - Seoul

Animation

Motion Graphic

Character Art

Dream Sequence 3D Challenge - Seoul

Step into a futuristic Seoul DJ festival where Soohwan Oh blends K-tradition and street vibes through Marvelous Designer’s intricate digital fashion! Blender – Scene building, Motion, Lighting & Rendering Marvelous Designer – Cloth Simulation & Animation Daz – Character Modeling After effects - Compositing Artist and Project Introduction Hello, I’m 3D artist Soohwan Oh. Currently, I work as a freelancer, leading various visual projects primarily within the entertainment and beauty industries. I often handle the entire process—from initial planning to final production—solo, though I also participate as a supervisor or team member for larger-scale projects. As a 3D generalist, I take a hands-on approach to most stages of the creative workflow. This project was my submission for P

23 April 2026

Bethesda Mastery Meets Anime Realism: A Deep Dive with Simon_ltw

Animation

Character Art

Bethesda Mastery Meets Anime Realism: A Deep Dive with Simon_ltw

How do you translate an anime icon into a cinematic masterpiece? Former Bethesda artist Tingwei Liu(Simon_ltw) bridges the gap between AAA technical precision and anime aesthetics. By leveraging the physical logic of Marvelous Designer, he moves beyond "pretty" renders to craft garments that carry weight, history, and social status. To start off, could you give us a brief introduction? How did you first break into the 3D art world, and how has your experience at Bethesda Game Studios shaped your creative mindset? Hello everyone, I’m Tingwei Liu(Simon_ltw) . I formerly served as an Outsourcing Artist at Bethesda Game Studios, where I contributed to the iconic The Elder Scrolls and Fallout series. Currently, I’m active as a content creator across various platforms, focusing on the

23 March 2026