Tailoring for MetaHumans: CLO and Marvelous Designer to Unreal Engine Live Demo

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Tailoring for MetaHumans Live Demo + Q&A

We all love the built-in CLO and Marvelous Designer avatars, but what if you’re looking for something a bit more customizable? That’s where our friends at Epic Games can help. We recently teamed up with the MetaHuman and Unreal Engine teams for a webinar exploring the full workflow—from creating a MetaHuman, importing it into CLO or Marvelous Designer, and bringing it all into Unreal Engine for use in your projects. Check out the full recording for a step-by-step demonstration of the process.

Learn more about creating garments for MetaHumans

Looking to learn more? We put together some resources to help you in your CLO to Unreal journey. Find out more about CLO, Marvelous Designer, MetaHuman, Unreal Engine, and the way they all work together!

MetaHuman resources

Creating Parametric Clothing for Fab

This step-by-step outline showcases the process of creating parametric (resizable) clothing assets for MetaHumans.

MetaHuman Conform Topology

Download this free set of asset files to make custom characters you’ve sculpted fully compatible with the MetaHuman system.

CLO and Marvelous Designer resources

CLO Quick Start

This step-by-step tutorial series will walk you through everything you need to kickstart your CLO journey.

Pattern Drafter

This mini workshop demonstrates the steps to reverse-engineer a garment pattern using the Pattern Drafter.

3D Pen

Learn about the updated 3D Pen that enables you to draw garment silhouettes around the avatar directly from the 3D space and instantly convert them into 2D patterns.

 Style Line Tools

Watch this video to explore how to use the style line tools in CLO, also applicable to Marvelous Designer. 

Marvelous Designer Quick Start

New to Marvelous Designer? This quick start guide will walk you through the basics of the software.

Integrating CLO and Marvelous Designer with Unreal Engine

Build out your garment design, simulation, and animation pipeline with these useful resources on combining the power of CLO and Marvelous Designer with Unreal Engine.

CLO to MetaHuman: USD Garment Integration Workflow

This guide outlines the entire workflow for exporting garments from Marvelous Designer as USD and integrating them with MetaHuman.

Marvelous Designer to MetaHuman: USD Garment Integration Workflow

This guide outlines the workflow for exporting garments from Marvelous Designer as USD and integrating them with MetaHuman.

Marvelous Designer 2025.2: How to Import MetaHumans in DNA as Avatars

This short tutorial walks you through the process of importing a MetaHuman in DNA format to Marvelous Designer for use as an avatar.

CLO/MD LiveSync manual

Get set up with LiveSync—a bridge that connects CLO and Unreal Editor (CLO LiveSync), or Marvelous Designer and Unreal Editor (MD LiveSync), with the aim of shortening workflows between these tools and Unreal Engine.

Matt Workman’s Unreal Engine x Marvelous Designer tutorial

Learn how to send an animated MetaHuman from Unreal Engine 5.6 to Marvelous Designer, create and simulate clothing, and send the simulated garments back to Unreal Engine using the CLO / Marvelous Designer LiveSync 2 plugin.

My Exact CLO3D to Unreal Engine 5.7 Workflow

Discover how to move your CLO assets into Unreal Engine in this beginners’ tutorial by aschno. She covers everything from installation and plugins to UI navigation, target lighting, MetaHuman import, and CLO LiveSync integration.

Using your assets in Unreal Engine

Once you’ve decked out your MetaHuman in their new clothes, you can use Unreal Engine’s Chaos Cloth system to bring realistic cloth movement that responds to character motion, gravity, and wind.


Chaos Cloth Demystified: A Practical Guide for Artists
In this session recorded at Unreal Fest Orlando 2025, we unlock the full potential of Chaos Cloth with an artist-friendly guide to creating a robust production-ready pipeline.

Official documentation by Tim Brakensiek

Epic’s Tim Brakensiek has put together a number of tutorial videos that explore different Chaos Cloth workflows, from resizing outfits to fixing collision issues. Check them out.

Artist Credit
We’d like to extend a special thanks to the artists whose works we’ve shared in the webinar or in this resource list. Make sure to check out @aschno Anna Liedtke, Riola, Blockschmidt, Vesna Stawa | Orchidea3D, and Matt Workman.

#CLO#UnrealEngine

이 작업은 CLO, UnrealEngine 등의 기술로 제작되었습니다.

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