METAL GEAR SOLID V

Marvelous Designer Official261 views

The whole process of creation is entirely changed by using Marvelous Designer

Interview with Kojima Production | METAL GEAR SOLID V


Can you briefly introduce yourself?

I have been a part of Kojima Productions since MGS 4, and I have been in charge as the character lead for MGSV.

I oversee the overall character creation process from schedule management for the department, decision making of the character spec, organizing the workflow, outsourcing management, quality improvement process and so on.

Which features do you think provide Marvelous Designer with a powerful advantage in comparison to other clothing simulation tools when you were using it for the “MGS5” project (NextGen)?

Virtual representation of clothing has always been a big challenge in the area of modeling.

We have been widely researching from multiple cloth simulation tools to 3D scanning system, but Marvelous Designer was the only product to fully meet our requirements from quality, functionality, speed, and data compatibility.

The most powerful advantage I would say is the overall features.

Which features do you think provide a powerful advantage for Marvelous Designer comparison to other clothing simulation tools?

Any features needed for game development and CG features creation. I specifically would like to see quad polygon implemented.

Would you recommend Marvelous Designer to a CG artist and why?

Yes, definitely. The whole process of creation will be entirely changed by using Marvelous Designer. There's no reason not to use it.

#game#metalgearsolidv#Animation#Retopology#Simulation#Material

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