Skip to main content

用户故事

看看 Marvelous Designer 如何助力创作

了解创作者如何运用 Marvelous Designer。

Bringing Ancient History to Life with Marvelous Designer: An Interview with Pablo Aparicio Resco

Character Art

Bringing Ancient History to Life with Marvelous Designer: An Interview with Pablo Aparicio Resco

Ever wondered how 3D digital technology can breathe fresh life into ancient history? Step inside Pablo Aparicio Resco's creative process to discover how he uses Marvelous Designer to transform complex Roman tunics and togas into stunning, painterly 2D-style illustrations that tell rich human stories! Could you briefly introduce yourself and tell us about the "PAR - Arqueología y Patrimonio Virtual" infographic project? My name is Pablo Aparicio Resco, and for more than ten years I have been working at the intersection of archaeology and technology through the scientific virtual reconstruction of the past. Although my personal brand is PAR – Archaeology and Virtual Heritage ( www.parpatrimonio.com ), in 2021 we launched the company 3D Stoa – Heritage and Technology ( www.3dstoa.com ), th

2026年9月22日

Evil Jester

Character Art

Evil Jester

From Sewing Machines to Marvelous Designer: How Think Tank Graduate Sia Melnychenko Merges Her Lifelong Passion for Sewing with MD to Create High-End Characters. Software Used:  Zbrush - Blockout, Sculpting Marvelous Designer - Garment Creation Maya - Retopology, UV-unwrapping, xGen Interactive Groom Marmoset Toolbag - Baking Substance Painter - Texturing Unreal Engine - Character Setup(simulations, physics), Lighting & Rendering Could you briefly introduce yourself and tell us about the "Evil Jester" project? My name is Sia and I’ve been learning 3D Character Art for 3 years. I was always into arts and crafts, but I was also a big fan of video-games. I think deep down I always knew what I wanted to do for work: growing up one of my favorite games was The Sims 2, where I’d alw

2026年8月20日

Pushing Boundaries: 3D Artist Gergő Pfeiffer’s Bold Creativity

Character Art

Pushing Boundaries: 3D Artist Gergő Pfeiffer’s Bold Creativity

In our recent student pricing promotion , we had the pleasure of highlighting the work of Gergő Pfeiffer, a Budapest-based Hungarian 3D artist whose stylish and boundary-pushing creativity perfectly captures the trendsetting spirit we wanted to share with aspiring creators. Software Used: Blender – Modeling & Final Rendering Marvelous Designer – Cloth Simulation & Animation Substance Painter – Texturing Artist Introduction Hi, I'm Gergő Pfeiffer , a Hungarian 3D artist currently based in Budapest. I studied graphic design originally, but over the past few years, I have worked mainly as a freelance artist on fashion and product-related CG work, directly for clients or through studios. My main area of expertise is digital garment creation and texture-driven work, but I'm alwa

2026年7月14日

Persian Female Warrior - Real-time Character

Character Art

Persian Female Warrior - Real-time Character

Step into a real-time character creation journey inspired by Netflix's 'Jibaro'! Join character artist Juhwan Jeon as he explores new creative horizons by blending AI technology with traditional 3D pipelines. Please introduce yourself briefly and tell us what inspired you to start 3D design. Hello. My name is Juhwan Jeon, and I am currently working as a character artist in the gaming industry. I have loved animation and games since childhood, and was particularly fascinated by the process of realizing ultra-realistic graphics, which led me to pursue 3D design. This interest naturally guided me to major in a related field at university. Today, I specialize in creating game characters based on real-time rendering. Could you tell us about the project you have recently worked on? For a recen

2026年6月25日

Where Imagination Takes Shape: 3DCG Artist Kota Yamaji on Cloth Simulation and Digital Fashion with Marvelous Designer

Character Art

Where Imagination Takes Shape: 3DCG Artist Kota Yamaji on Cloth Simulation and Digital Fashion with Marvelous Designer

Kota Yamaji is a 3DCG artist and illustrator whose work lives at the intersection of fashion and visual arts. Once a graduate of Tama Art University's Department of Graphic Design, and currently a lecturer, he builds boldly colored figures whose garments feel both impossible and convincingly real. Working with Marvelous Designer, Cinema 4D, and ZBrush, Kota uses cloth simulation to chase a kind of realism that pure sculpting can't easily reach. Drawing on his portfolio " Digital Fashion Project ," we talk with him about his encounters with digital art and Marvelous Designer, where his ideas come from, and how he thinks about the future of digital fashion. Meet the artist First, please introduce yourself to the community. My name is Kota Yamaji. After graduating from the Department of

2026年6月19日

Recreating the Richness of Traditional Indian Costume with Marvelous Designer

Animation

Character Art

Recreating the Richness of Traditional Indian Costume with Marvelous Designer

Meet Vaibhav Negi , a CGI industry veteran with 10+ years of experience and a member of Marvelous Designer. In this spotlight, Vaibhav shares how he brought a photoreal character inspired by India’s traditional ritual, Bhoota Kola, to life. Discover how he utilized Marvelous Designer for over 80% of the asset—from complex layered garments to a brilliant workaround for creating intricate flower garlands and straw skirts using lightweight, production-ready workflows. Software Used Blender – lighting, texturing, Rendering Marvelous Designer – Cloth Simulation & Animation Artist Introduction Hey, I’m Vaibhav. I feel like an imposter here because I’m part of Marvelous Designer’s internal design team. That said, long before I joined the company, I was already a strong believer in the so

2026年6月16日

让布料褶皱有迹可循:插画师撸卜的 2D+3D 创作访谈

Animation

Character Art

让布料褶皱有迹可循:插画师撸卜的 2D+3D 创作访谈

在角色插画中,服装不只是外观装饰。它会影响角色动态、材质表现、画面层次,也会直接参与氛围塑造。 插画师 撸卜 擅长绘制二次元角色插画,作品中常能看到偏写实的氛围、强烈的光影,以及华丽的角色动态和服装造型。在她的创作流程里,3D 工具并不是替代绘画,而是帮助她更准确地理解结构、空间和布料状态。 这一次,我们和撸卜聊了聊她如何将 Marvelous Designer 融入 2D 插画工作流:从现实服装经验,到 3D 人模、服装打版、动画解算,再到最终的 2D 精修。 先和大家介绍一下自己吧。您平时更关注怎样的创作方向? 撸卜:大家好,我是插画师撸卜。 我喜欢绘制二次元角色插画,比较擅长偏写实氛围、强光影效果的画面,也很喜欢华丽的角色动态和服装造型。 在角色设计和插画创作中,我通常会使用 3D 软件来辅助 2D 绘画,帮助自己更稳定地处理空间、服装结构和光影关系。 您也有 Cosplay 相关经验。现实中制作或穿着服装,对您理解数字绘画里的服装有什么帮助? 撸卜:现实中制作服装,会让我更直观地理解服装的款式、结构和制版方式。 同时,它也会帮助我理解不同面料的特性,比如软硬、光泽和弹性。这一部分经验对我有两方面帮助:一方面,在 3D 软件中制作服装模型时,我能更快判断结构;另一方面,在 2D 绘画中,我对褶皱产生的原因、褶皱的走向,以及不同面料的材质纹理,也会更有方向。 很多 2D 插画师会觉得 3D 有门槛。您最初为什么决定把 3D 工具引入自己的插画流程? 撸卜:在早期学习绘画的时候,我其实不太擅长涉及透视和复杂场景的插画。 当时我了解到,有一些插画师会在绘制时利用 3D 软件完成比较复杂的场景构图。以这个为契机,我开始学习 3D 软件,并慢慢把它放进自己的工作流里。 现在您的标准“2D + 3D”创作工作流大概是怎样的? 撸卜:目前我的流程大致是:草图 → 3D

2026年6月3日

Capturing Dynamic Movement: LE SSERAFIM’s 'Spaghetti' Choreography and Simulation

Animation

Character Art

Capturing Dynamic Movement: LE SSERAFIM’s 'Spaghetti' Choreography and Simulation

How artist Soohwan fine-tuned friction and skin offset values to perfectly capture the intense choreography and weightless flutter of virtual stage outfits. Discover the work and expert Marvelous Designer tips of Soohwan Oh in this exclusive series! [ Go to Previous Post] Capturing the way garments flutter or cling to the body in response to dynamic choreography is crucial. How did you configure the fabric’s Physical Properties in Marvelous Designer (MD) for such an intense dance simulation? When simulating intense movements in Marvelous Designer, I believe configuring the character body’s Friction values is just as important as the fabric’s physical properties. Especially when applying animation to a dressed character, these two elements heavily dictate how natural the final result look

2026年5月22日

The Convergence of Originality and Technology: Original Characters and Nano-banana

Animation

Character Art

The Convergence of Originality and Technology: Original Characters and Nano-banana

3D artist Soohwan pushes the boundaries of virtual garments by layering sophisticated AI textures from 'Nano-banana' onto Marvelous Designer’s realistic geometry. Discover his smart, practical pipeline that flips the traditional UV workflow to maximize both efficiency and high-fidelity quality. Discover the work and expert Marvelous Designer tips of Soohwan Oh in this exclusive series! [ Go to Previous Post] How much creative flexibility does Marvelous Designer (MD) provide when working on original characters without restrictions? We’d love to know how MD influences the conceptualization and fleshing out of ideas during the initial design phase. Of course, before diving into production, we always establish the direction during the planning phase—deciding what kind of garments to create a

2026年5月22日

Cinematic Homage: A Reinterpretation of Akira

Animation

Character Art

Cinematic Homage: A Reinterpretation of Akira

Bridging anime imagination and grounded realism: How Soohwan Oh masters intricate leather textures and silhouettes with Marvelous Designer. Discover the work and expert Marvelous Designer tips of Soohwan Oh in this exclusive series! [ Go to Previous Post] You’ve recreated the legendary motorcycle sequence from the anime Akira. When translating such an intense visual into 3D, what specific aspects of the clothing’s silhouette and texture did you focus on most? While the project was inspired by the original Akira, my primary goal was to maximize the sense of realism, as I was reinterpreting it through a photorealistic lens. At the same time, I felt it was crucial to preserve the visceral impact of the source material. To maintain that iconic presence, I opted for a monochromatic color schem

2026年4月23日

Dream Sequence 3D Challenge - Seoul

Animation

Motion Graphic

Character Art

Dream Sequence 3D Challenge - Seoul

Step into a futuristic Seoul DJ festival where Soohwan Oh blends K-tradition and street vibes through Marvelous Designer’s intricate digital fashion! Blender – Scene building, Motion, Lighting & Rendering Marvelous Designer – Cloth Simulation & Animation Daz – Character Modeling After effects - Compositing Artist and Project Introduction Hello, I’m 3D artist Soohwan Oh. Currently, I work as a freelancer, leading various visual projects primarily within the entertainment and beauty industries. I often handle the entire process—from initial planning to final production—solo, though I also participate as a supervisor or team member for larger-scale projects. As a 3D generalist, I take a hands-on approach to most stages of the creative workflow. This project was my submission for P

2026年4月23日

土木出身逆袭B社!西蒙ltw,重新定义二次元角色的写实可能

Animation

Character Art

土木出身逆袭B社!西蒙ltw,重新定义二次元角色的写实可能

如何将二次元动漫角色,还原为充满电影感的写实形象?前B社3D艺术家 西蒙ltw 以3A创作功底,打通写实技术与动漫美学,让角色服装拥有质感与故事,把经典二次元形象重新创造为真实可感的 3D 艺术。 请先向大家简单介绍一下自己吧。您是如何踏入 3D 艺术领域的?在B社的工作经历对您的创作思维产生了哪些影响? Hello大家好,我是西蒙ltw。之前曾在贝塞斯达游戏工作室担任3D游戏美术,参与过《上古卷轴》和《辐射》系列的制作。现在则作为自媒体创作者活跃于各个平台,专注于二次元角色写实化的创作,以及分享一些自己从零开始学习美术的经验。 我最开始认真接触3D,其实是以“用3D辅助2D创作”作为切入点的。 CrazyJN疯景 老师的课程,让我从一个2D画师逐渐爱上了3D这个创作媒介,也让我开始学会借助不同的软件去实现自己心里想表达的效果。后来,国内大家都很熟悉的 光叔 和 强哥 Johnny Xiao ,则成了我进一步深入学习3D道路上的领路人。可以说,正是站在他们的肩膀上,我才能看得更远,不仅审美得到了很大的提升,也进一步系统地学习了3D创作的基础——无论是软件层面的,还是美术层面的。 进入B社、并且真的在贝塞斯达工作,对我来说是一种无上的荣光。作为一个土木出身的理科生,能够进入B社,并参与《辐射》《上古卷轴》这样传奇项目的制作,首先带给我的,其实是足够强的自信。以前的努力在那一刻获得了非常强烈的正反馈,也让我真正开始相信,自己是有能力去创造一些有趣、并且能够打动人的作品的。 除此之外,更重要的其实是工作经验本身的积累。在项目里,我有机会接触到从中世纪奇幻到废土世界这样类型差异极大的世界观,也参与了其中不同服装与环境资产的制作。因为这些项目里的服装类型、布料材质都非常丰富,变化也很多,所以这段经历实实在在地帮我积累了大量经验,也提升了我的创作基本功。比如对剪影的把握、褶皱的

2026年3月23日