用户故事
用户故事
看看 Marvelous Designer 如何助力创作
看看 Marvelous Designer 如何助力创作
了解创作者如何运用 Marvelous Designer。
了解创作者如何运用 Marvelous Designer。

Bethesda 认证创作者项目案例:《辐射4》军用帐篷
Bethesda 认证创作者项目案例:《辐射4》军用帐篷
在游戏场景制作中,Marvelous Designer 不只适合做服装,也能让环境资产拥有更真实的布料质感。🎮 3D 艺术家 Shaafi Ahmad 近期为《辐射4》制作了一套 军用帐篷模组 工坊套件。玩家可以使用这些可拼接的篷布帐篷模块,在聚落中搭建营房、前哨站和军事据点。这个项目也展示了一个很有意思的工作流:如何把原本偏硬表面的 3D 模型,转化为带有自然垂坠感的布料资产。 军用帐篷模组链接 使用软件 Blender:建模与尺寸定位 Marvelous Designer:布料仿真 Marmoset Toolbag:贴图烘焙 Substance Painter:材质绘制 Creation Kit 及其他模组工具:导入游戏 Q:先简单介绍一下自己吧。 Shaafi Ahmad:我是一名 3D 艺术家,主要制作硬表面资产和角色服装。最初接触 3D 只是兴趣,自己在 Blender 里摸索,后来也基本靠自学完成现在的创作流程。 Q:这次你通过 Bethesda 认证创作者计划 制作了《辐射4》项目。这个计划是什么?为什么会想到做“模块化军用帐篷”? Bethesda 的认证创作者计划允许艺术家和模组作者为游戏商城制作额外内容,也就是玩家常说的 Mod。目前可以为《辐射4》《上古卷轴5:天际》和《星空》制作内容,我现在主要做的是《辐射4》。 《辐射4》从 2015 年发布以来,聚落工坊里一直缺少真正适合搭建据点的帐篷资产。我想把这个空白补上。现在玩家可以用不同的帐篷模块自由拼接,在自己的聚落里搭建前哨、营房或临时基地。 Q:Marvelous Designer 在这个项目里发挥了什么价值? 这套帐篷本质上是篷布和布料结构,所以 Marvelous Designer 是整个流程里非常关键的一步。帐篷最重要的视觉吸引力,正是布料的自然垂坠、褶皱和受力
在游戏场景制作中,Marvelous Designer 不只适合做服装,也能让环境资产拥有更真实的布料质感。🎮 3D 艺术家 Shaafi Ahmad 近期为《辐射4》制作了一套 军用帐篷模组 工坊套件。玩家可以使用这些可拼接的篷布帐篷模块,在聚落中搭建营房、前哨站和军事据点。这个项目也展示了一个很有意思的工作流:如何把原本偏硬表面的 3D 模型,转化为带有自然垂坠感的布料资产。 军用帐篷模组链接 使用软件 Blender:建模与尺寸定位 Marvelous Designer:布料仿真 Marmoset Toolbag:贴图烘焙 Substance Painter:材质绘制 Creation Kit 及其他模组工具:导入游戏 Q:先简单介绍一下自己吧。 Shaafi Ahmad:我是一名 3D 艺术家,主要制作硬表面资产和角色服装。最初接触 3D 只是兴趣,自己在 Blender 里摸索,后来也基本靠自学完成现在的创作流程。 Q:这次你通过 Bethesda 认证创作者计划 制作了《辐射4》项目。这个计划是什么?为什么会想到做“模块化军用帐篷”? Bethesda 的认证创作者计划允许艺术家和模组作者为游戏商城制作额外内容,也就是玩家常说的 Mod。目前可以为《辐射4》《上古卷轴5:天际》和《星空》制作内容,我现在主要做的是《辐射4》。 《辐射4》从 2015 年发布以来,聚落工坊里一直缺少真正适合搭建据点的帐篷资产。我想把这个空白补上。现在玩家可以用不同的帐篷模块自由拼接,在自己的聚落里搭建前哨、营房或临时基地。 Q:Marvelous Designer 在这个项目里发挥了什么价值? 这套帐篷本质上是篷布和布料结构,所以 Marvelous Designer 是整个流程里非常关键的一步。帐篷最重要的视觉吸引力,正是布料的自然垂坠、褶皱和受力
2026年5月22日
2026年5月22日

Swamp Haven
Swamp Haven
As an Environment Artist at OVFX Studios, Raghav brought breathtaking dome tents to life in his mentorship project at Think Tank Training Center. Interview with Raghav Verma | Swamp Haven | 3D Artist Artist Introduction Hey! My name is Raghav Verma, I’m currently working as an Environment Artist at the OVFX Studios for an unannounced Netflix and Hulu title. What can I say, I love to create things! Be it environment, props, or procedural systems for environments! My focus remains on game art which uses real-time rendering pipeline using game engines like Unreal Engine to create beautiful environments. I'm also a ThinkTankTraining Centre Alumni, and I’m known for my popular game environment project named Swamp Haven which is my latest environment project. Tell us about the project -
As an Environment Artist at OVFX Studios, Raghav brought breathtaking dome tents to life in his mentorship project at Think Tank Training Center. Interview with Raghav Verma | Swamp Haven | 3D Artist Artist Introduction Hey! My name is Raghav Verma, I’m currently working as an Environment Artist at the OVFX Studios for an unannounced Netflix and Hulu title. What can I say, I love to create things! Be it environment, props, or procedural systems for environments! My focus remains on game art which uses real-time rendering pipeline using game engines like Unreal Engine to create beautiful environments. I'm also a ThinkTankTraining Centre Alumni, and I’m known for my popular game environment project named Swamp Haven which is my latest environment project. Tell us about the project -
2024年9月20日
2024年9月20日

Rhymes & Remedies
Rhymes & Remedies
Just had the incredible opportunity to learn more about Simin (Simba) Farrokh Ahmadi's project - "Rhymes & Remedies.", a talented Props & Environments Artist. Full video Interview with Simin (Simba) Farrokh Ahmadi | Rhymes & Remedies | Props & Environments Artist Artist Introduction Hello everyone! My name is Simin Farrokh Ahmadi, also known as Simba. I recently graduated in CG Asset Creation for Games at Think Tank Training Centre , specializing in Props & Environments. My journey as an artist began in my teenage years when I decided to study at an art conservatory instead of a conventional high school. This path led me to earn a national certificate in fine arts, a bachelor's degree in interior design, and a master’s degree in animation. With a background in arch
Just had the incredible opportunity to learn more about Simin (Simba) Farrokh Ahmadi's project - "Rhymes & Remedies.", a talented Props & Environments Artist. Full video Interview with Simin (Simba) Farrokh Ahmadi | Rhymes & Remedies | Props & Environments Artist Artist Introduction Hello everyone! My name is Simin Farrokh Ahmadi, also known as Simba. I recently graduated in CG Asset Creation for Games at Think Tank Training Centre , specializing in Props & Environments. My journey as an artist began in my teenage years when I decided to study at an art conservatory instead of a conventional high school. This path led me to earn a national certificate in fine arts, a bachelor's degree in interior design, and a master’s degree in animation. With a background in arch
2024年8月20日
2024年8月20日
Treasure
Treasure
Meet the experimental story of Alex, a 3D artist and motion designer. Discover how small and simple things found around him transformed into 'TREASURE'. Interview with Alex Diaconu | TREASURE | 3D Artist & Motion Designer Could you briefly introduce yourself to us? Hey everyone! My name is Alex, I'm 31 and I'm a 3D artist and motion designer based in Spain. I've been moving polygons for more than 10 years, It's always been just for fun and I like to keep it that way as much as possible so you could definitely call it my passion. I'm currently spending my time between trying new workflows, personal projects, and freelancing. Let's talk about your recent project, “Treasure”. Can you tell us where you got the inspiration for the concept or what was the visual style you were aiming f
Meet the experimental story of Alex, a 3D artist and motion designer. Discover how small and simple things found around him transformed into 'TREASURE'. Interview with Alex Diaconu | TREASURE | 3D Artist & Motion Designer Could you briefly introduce yourself to us? Hey everyone! My name is Alex, I'm 31 and I'm a 3D artist and motion designer based in Spain. I've been moving polygons for more than 10 years, It's always been just for fun and I like to keep it that way as much as possible so you could definitely call it my passion. I'm currently spending my time between trying new workflows, personal projects, and freelancing. Let's talk about your recent project, “Treasure”. Can you tell us where you got the inspiration for the concept or what was the visual style you were aiming f
2024年6月19日
2024年6月19日

S.KOREA IN THE 1980s
S.KOREA IN THE 1980s
WoonJu, a 3D artist, explores 1980s South Korea nostalgia, leveraging Marvelous Designer for fabric-rich scenes and recommending its versatile use. Artist introduction Hello. My name is WoonJu and I'm studying 3D backgrounds. I majored in fine art western painting, focusing on landscape paintings, and became interested in 3D, which led me to create this project. What inspired you to come up with this concept of the project? The concept of the project is 1980s South Korea, which encompasses my parents' teens and twenties. I had warm feelings for my parents when they were in their teens and twenties in the 1980s, and even though I didn't live through that era, I feel nostalgic when I look at their faded photos. My parents often tell me stories about their youth, and how they used to
WoonJu, a 3D artist, explores 1980s South Korea nostalgia, leveraging Marvelous Designer for fabric-rich scenes and recommending its versatile use. Artist introduction Hello. My name is WoonJu and I'm studying 3D backgrounds. I majored in fine art western painting, focusing on landscape paintings, and became interested in 3D, which led me to create this project. What inspired you to come up with this concept of the project? The concept of the project is 1980s South Korea, which encompasses my parents' teens and twenties. I had warm feelings for my parents when they were in their teens and twenties in the 1980s, and even though I didn't live through that era, I feel nostalgic when I look at their faded photos. My parents often tell me stories about their youth, and how they used to
2023年10月25日
2023年10月25日

Stylized Western Fringed Jacket
Stylized Western Fringed Jacket
"I loved Marvelous Designer because I didn’t see any software like that before. The idea of creating digital clothes with physics simulation sounded awesome." Interview with Ezgi Yürekli | Stylized Western Fringed Jacket | 3D Artist Artist Introduction My name is Ezgi Yürekli, and I’m a 3D artist working in the game development industry. I graduated from the digital game design department of Bahçeşehir University this year. I love playing games and wanted to be a part of game development. I met with 3D modeling softwares like Maya, zBrush, Marvelous Designer and loved the idea of creating 3D assets for games. I like the aesthetic of stylized art, so I develop myself to create stylized props for games and learn the pipeline of game ready assets in my free time. Can you give us a quick
"I loved Marvelous Designer because I didn’t see any software like that before. The idea of creating digital clothes with physics simulation sounded awesome." Interview with Ezgi Yürekli | Stylized Western Fringed Jacket | 3D Artist Artist Introduction My name is Ezgi Yürekli, and I’m a 3D artist working in the game development industry. I graduated from the digital game design department of Bahçeşehir University this year. I love playing games and wanted to be a part of game development. I met with 3D modeling softwares like Maya, zBrush, Marvelous Designer and loved the idea of creating 3D assets for games. I like the aesthetic of stylized art, so I develop myself to create stylized props for games and learn the pipeline of game ready assets in my free time. Can you give us a quick
2022年11月17日
2022年11月17日

Steampunk Sewing Machine
Steampunk Sewing Machine
"Marvelous Designer is a fantastically powerful software to accomplish different cloth stitching, seams, and sim situations." Interview with Jeremy Scharphorn | Steampunk Sewing Machine | 3D Environment and Prop Artist Artist Introduction Hey! I'm Jeremy and I'm based in the U.S. I am a self-taught 3D Environment and Prop artist. I found out rather quickly that many indie companies combine the roles of a level and environment designer. I had zero ideas how to make anything 3D, but was determined to make any environment I could imagine! Fast-forward a few years and I'm still learning tons in 3D and receiving some game design gigs alongside art ones, but my heart is in environments and props! Can you give us a quick overview of the different tools used in your pipeline? As an env
"Marvelous Designer is a fantastically powerful software to accomplish different cloth stitching, seams, and sim situations." Interview with Jeremy Scharphorn | Steampunk Sewing Machine | 3D Environment and Prop Artist Artist Introduction Hey! I'm Jeremy and I'm based in the U.S. I am a self-taught 3D Environment and Prop artist. I found out rather quickly that many indie companies combine the roles of a level and environment designer. I had zero ideas how to make anything 3D, but was determined to make any environment I could imagine! Fast-forward a few years and I'm still learning tons in 3D and receiving some game design gigs alongside art ones, but my heart is in environments and props! Can you give us a quick overview of the different tools used in your pipeline? As an env
2022年7月19日
2022年7月19日

Cyberpunk Nightclub Storage Props
Cyberpunk Nightclub Storage Props
A 3D Environment Artist, Furkan adapted Marvelous Designer to make a realistic effect with PVC cloth on the table. Interview with Mehmet Furkan Malli | Cyberpunk Nightclub Storage Props Artist Introduction Hello, my name is Furkan. I’m a 3D Environment Artist working in the game development industry for not so long. I studied architecture in college and it was a pivotal moment for me to realize that I could apply my design knowledge such as form, colour, light and most obviously creating spaces to game art. I have started my game art journey by working on props by interpreting real-life references. Creating multiple props and arranging them in a plausible way was the next step for me, as I have tried to accomplish for this challenge. It’s still an ongoing process for me; creating envir
A 3D Environment Artist, Furkan adapted Marvelous Designer to make a realistic effect with PVC cloth on the table. Interview with Mehmet Furkan Malli | Cyberpunk Nightclub Storage Props Artist Introduction Hello, my name is Furkan. I’m a 3D Environment Artist working in the game development industry for not so long. I studied architecture in college and it was a pivotal moment for me to realize that I could apply my design knowledge such as form, colour, light and most obviously creating spaces to game art. I have started my game art journey by working on props by interpreting real-life references. Creating multiple props and arranging them in a plausible way was the next step for me, as I have tried to accomplish for this challenge. It’s still an ongoing process for me; creating envir
2022年6月29日
2022年6月29日

Monthly 3D Prop Challenge(2022 May) - Cyberpunk Nightclub Seat
Monthly 3D Prop Challenge(2022 May) - Cyberpunk Nightclub Seat
To express detailed wrinkles, but most easily, Marvelous Designer is irreplaceable. Read how he uniquely created the Nightclub seat. An Interview from Monthly 3D Prop Challenge: Leartes Studios X Marvelous Designer - Cyberpunk Learn more about this challenge and be the next special prize winner! ( LINK ) 1. Artist Introduction My name is Filip Steć. I am a 3D artist with 5 years of experience. I live in Warsaw, Poland and work in the games industry. I usually do environments, but I like trying other things connected with 3D game art. That’s why I participated in Leartes Studios X Marvelous Designer challenge. 2. Can you give us a quick overview of the different tools used in your pipeline? I find my pipeline quite standard - for modelling Maya and Blender, for sculpting&nbs
To express detailed wrinkles, but most easily, Marvelous Designer is irreplaceable. Read how he uniquely created the Nightclub seat. An Interview from Monthly 3D Prop Challenge: Leartes Studios X Marvelous Designer - Cyberpunk Learn more about this challenge and be the next special prize winner! ( LINK ) 1. Artist Introduction My name is Filip Steć. I am a 3D artist with 5 years of experience. I live in Warsaw, Poland and work in the games industry. I usually do environments, but I like trying other things connected with 3D game art. That’s why I participated in Leartes Studios X Marvelous Designer challenge. 2. Can you give us a quick overview of the different tools used in your pipeline? I find my pipeline quite standard - for modelling Maya and Blender, for sculpting&nbs
2022年6月28日
2022年6月28日