Concepting with Marvelous Designer & Zbrush

Marvelous Designer Official170 views

You simply can’t get close to the level of detail and believability you need without Marvelous Designer.

Morten Jeager | Concepting with Marvelous Designer & Zbrush | 3D Character Artist at FlippedNormals


Could you briefly describe yourself?

My name is Morten and I work as a 3d character artist for Framestore in London. My professional work mostly revolves around Hollywood VFX but whenever I have time to work on my own projects I like to experiment with 3D and steer away from the realism that I do every day. I’ve been doing 3D since I was 15 year old, and my path has taken me through a lot of different branches. I’ve tried everything from effects to animation. Ultimately I found a passion for characters and that’s what motivates me. I’m also the co-founder of the tutorial site FlippedNormals where we work to create the highest quality tutorials for anyone getting into 3D as well a seasoned professionals. Teaching this way has sparked something amazing, and passing on the knowledge that I’ve have is probably the most fulfilling thing I’ve ever done.

Which features do you think is the most powerful advantage in the Marvelous Designer compared to other clothing simulation tools when you were using it for a project?

I love the speed and ease of use that Marvelous Designer provides. Being able to jump in and create useable clothing quickly is something I enjoy immensely. I feel because Marvelous Designer is tailored to artists, it’s super easy to change the look and style of fabrics in any way I want. After the most recent update I’ve been using Symmetric Sewing and Merging a lot, this has meant that can focus more on creating fabrics instead of worrying my sewing. This is a great example of the how the developers listen to the community and provide the features we really need.

Which features do you want to see from Marvelous Designer in the future version?

In my day to day work I often work with very complex patterns and the layering is a great tool for just that. But being able to shift layers around to go below layer 0 would be amazing. Sometimes during a project you start adding fabrics underneath what you have already done, and having to reshuffle existing layers can be bit of a pain. Another extremely helpful feature would be the integration of a reference system. Being able to load in templates of fabrics without having it be 3D geometry could really help speed up the scenes, if this could be bundles with some accurate measurements for the reference plane, we would have all we need.

Would you recommend Marvelous Designer to CG artist and why is that?

Any artist who is serious about character work needs this in their arsenal, I can’t stress this enough. Whether you’re working in film, games or just starting out this will give you a serious edge when creating fabrics for any character. You simply can’t get close to the level of detail and believability you need without Marvelous Designer. Marvelous Designer has become the standard in both industries when creating clothing for our characters and it’s easy to see why.

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이 작업은 individualartwork, Retopology, Simulation, Material, Avatar, CharacterArt 등의 기술로 제작되었습니다.

Marvelous Designer로 이와 같은 3D 의상·캐릭터 작업을 직접 만들어볼 수 있습니다.