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Manual

Trim

Trim Properties (ver. 2024.0)


Objective

Set the properties of a Trim.

Location

Main Menu ▶ Window ▶ Trim

Operation

  1. Open trim window by going to Main Menu ▶ Window ▶ Trim

  2. Select the Trim Style.
    →The Trim properties will display in Property Editor.

Trim properties

Properties Description
Information Name You can rename the trim.
Surface
Skin Offset Adjusts the spacing between objects and trim.
Static Friction This is the coefficient of friction between the garment and the accessories when the garment is stationary.
Kinetic Friction It refers to the coefficient of friction between the garment and its accessories in situations where the garment needs to move.
Specification



Scale

(local)

X (mm) Scales along the X-axis.
Y (mm) Scales along the Y-axis.
Z (mm) Scales along the Z-axis.
Lock Aspect Ratio Fix the default proportions of the trim.
Weight

Set the weight of the trim.

Collision

(ver. 11)

Sets whether the accessory should collide.
You can only set collision handling for accessories that are not attached to a garment.
Collision Thickness

Sets the thickness of the collision with the clothing.

The higher the thickness value, the wider the simulated gap with the garment.

Material (selected)  Set the Material of the trims 
Miscellaneous Mesh type This indicates the type of mesh.
Element Count Indicates the number of points in the mesh.
Polygon Optimization
Count Sets the number of polygons.
Plane

Applied in the form of a texture when the Plane is activated.

Count cannot be set on Plane activation.

※Note: When you select a Trim, the properties of that object appear in the Property Editor window.  (ver. 2024.1 and bellow)


Other ways to get help

Trim Properties (ver. 2024.0) | Marvelous Designer