ASSASSIN´S CREED UNITY

Marvelous Designer Official249 views

Senior character artists at Ubisoft Montreal shared their experience of ultra-realistic clothes with Marvelous Designer


Boyon Raphael | ASSASSIN´S CREED UNITY | Senior character artist at Ubisoft Montreal

Can you briefly introduce yourself?

My name is Vince Rizzi. I was a senior character artist on Assassin’s Creed Unity. I’ve been at Ubisoft for almost 6 years.

Working on ACU drastically changed the way I work, primarily because of the use Marvelous Designer in the pipeline.

Which features do you think provide Marvelous Designer with a powerful advantage in comparison to other clothing simulation tools?

I really enjoyed the fact that the simulated cloth models automatically had UVs right from the start, which is basically your pattern you built the garment with. This was useful for me in such cases where I would apply patterns/fabric details to the garment or paint stuff like stitching in Photoshop and apply it to the 3D model afterwards as a map.

Which features would you want to see from Marvelous Designer in future versions?

I’m pretty happy with the program as it is currently, but If I would have to improve on it I would say to stabilize the software’s ability with working with more complex shapes like knots, or scarves for example. Garments that have lots of twists and turns and that overlap with itself can be a little difficult to work with at times.

Would you recommend Marvelous Designer to a CG artist and why?

I definitely recommend Marvelous Designer to cg artists who are looking to save lots of time and take the guesswork out of creating credible cloth.

Marvelous Designer is a very consistent and easy way of getting ultra-realistic clothing quickly which is extremely important on productions.


Vince Rizzi | ASSASSIN´S CREED UNITY | Senior character artist at Ubisoft Montreal

Can you briefly introduce yourself?

My name is Vince Rizzi. I was a senior character artist on Assassin’s Creed Unity. I’ve been at Ubisoft for almost 6 years.

Working on ACU drastically changed the way I work, primarily because of the use Marvelous Designer in the pipeline.

Which features do you think provide Marvelous Designer with a powerful advantage in comparison to other clothing simulation tools?

I really enjoyed the fact that the simulated cloth models automatically had UVs right from the start, which is basically your pattern you built the garment with. This was useful for me in such cases where I would apply patterns/fabric details to the garment or paint stuff like stitching in Photoshop and apply it to the 3d model afterwards as a map.

Which features would you want to see from Marvelous Designer in future versions?

I’m pretty happy with the program as it is currently, but If I would have to improve on it I would say to stabilize the software’s ability with working with more complex shapes like knots, or scarves for example. Garments that have lots of twists and turns and that overlap with itself can be a little difficult to work with at times.

Would you recommend Marvelous Designer to a CG artist and why?

I definitely recommend Marvelous Designer to CG artists who are looking to save lots of time and take the guesswork out of creating credible cloth.

Marvelous Designer is a very consistent and easy way of getting ultra-realistic clothing quickly which is extremely important on productions.

#ASSASSINSCREED#Animation#game#Simulation

이 작업은 ASSASSINSCREED, Animation, game, Simulation 등의 기술로 제작되었습니다.

Marvelous Designer로 이와 같은 3D 의상·캐릭터 작업을 직접 만들어볼 수 있습니다.