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Compatibility

Compatible File Format


Compatible File Format

File Format Import Export Detail
3D FBX  *.fbx O O

File contains Mesh, Material, Joint, Animation, and Camera information.

*Only Joint that was imported as FBX to Marvelous Designer can be exported as FBX.

Open

COLLADA

*.dae O X

  
This file can be exported from other 3D softwares such as 3ds Max, Maya and used.

These files contain geometry and material, also in a addition to rigging, skinning, and animation data

When exporting OpenCOLLADA files from 3DS Max or Maya, install the “OpenCOLLADA plugin (http://www.opencollada.org) and export to use the avatar

OBJ  *.obj  O O File contains Geometry and Material Information. Primarily used for importing Avatar and related sources into the program.
LXO   *.lxo X O File contains Geometry and Material Information. Used to export Apparel/Avatar information to Modo in the LXO file format.
 Animation Cache

*.mc

*.pc2

*.mdd 

O O Is the vertex animation data. It is possible to take animations made in Marvelous Designer to 3DSMax or Maya in point cache format.
 Alembic *.abc  O O

Is an interchange file format for computer graphics that saves both vertex and animation information.

※ Mac export (ver. 5.1.431)

3D Snapshot

*.png 

- O Ability to save single views of the 3D window in the PNG file format.
 2D Texture 

*.jpg,

*.png,

etc. 

O O   

Textures inserted into garments, use image textures in formats such as JPG, PNG, TIF, and PSD.

Supported file types: jpg, jpeg, png, bmp, wbmp, psd, ico, tga, tif, tiff, gif, mng, jng, dds, hdr, koa, lbm, iff, pbm, pcd, pcx, pgm, ppm, ras, cut, xmb, xpm, sgi, g3, exr, j2k, jp2, pfm, pict, pct)

Substance

.sbsar

O -

File contains procedural texture information with adjustable parameters.

The separate channels of a Substance material can be baked and exported (color, normal, metalness, roughness, opacity)


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