ユーザースポットライト
ユーザースポットライト
Marvelous Designerが創作にもたらす変化をご覧ください
Marvelous Designerが創作にもたらす変化をご覧ください
アーティストによるMarvelous Designerの活用事例をご覧ください。
アーティストによるMarvelous Designerの活用事例をご覧ください。
おすすめの記事

Beyond Garments: Daidi’s Experimental Work with Marvelous Designer
Beyond Garments: Daidi’s Experimental Work with Marvelous Designer
For daidi319 , Marvelous Designer is more than a garment-making tool. Through historical research, cloth simulation, and continuous experimentation, he uses its physical qualities to develop costumes, moving structures, and unexpected visual forms. Welcome to the Marvelous Designer Artist Interview! Could you start by briefly introducing yourself and telling us what you're currently focusing on in your creative practice? I'm daidi319, a digital artist who works anonymously. My practice centers on moving-image works and interactive physical installations. Which parts of your work involve Marvelous Designer? For example, character costumes, dynamic cloth, occluding structures, or conceptual visual installations. I first started using Marvelous Designer while making 清 QING CCTV . The shor
For daidi319 , Marvelous Designer is more than a garment-making tool. Through historical research, cloth simulation, and continuous experimentation, he uses its physical qualities to develop costumes, moving structures, and unexpected visual forms. Welcome to the Marvelous Designer Artist Interview! Could you start by briefly introducing yourself and telling us what you're currently focusing on in your creative practice? I'm daidi319, a digital artist who works anonymously. My practice centers on moving-image works and interactive physical installations. Which parts of your work involve Marvelous Designer? For example, character costumes, dynamic cloth, occluding structures, or conceptual visual installations. I first started using Marvelous Designer while making 清 QING CCTV . The shor
2026年9月30日
2026年9月30日

Bringing Ancient History to Life with Marvelous Designer: An Interview with Pablo Aparicio Resco
Bringing Ancient History to Life with Marvelous Designer: An Interview with Pablo Aparicio Resco
Ever wondered how 3D digital technology can breathe fresh life into ancient history? Step inside Pablo Aparicio Resco's creative process to discover how he uses Marvelous Designer to transform complex Roman tunics and togas into stunning, painterly 2D-style illustrations that tell rich human stories! Could you briefly introduce yourself and tell us about the "PAR - Arqueología y Patrimonio Virtual" infographic project? My name is Pablo Aparicio Resco, and for more than ten years I have been working at the intersection of archaeology and technology through the scientific virtual reconstruction of the past. Although my personal brand is PAR – Archaeology and Virtual Heritage ( www.parpatrimonio.com ), in 2021 we launched the company 3D Stoa – Heritage and Technology ( www.3dstoa.com ), th
Ever wondered how 3D digital technology can breathe fresh life into ancient history? Step inside Pablo Aparicio Resco's creative process to discover how he uses Marvelous Designer to transform complex Roman tunics and togas into stunning, painterly 2D-style illustrations that tell rich human stories! Could you briefly introduce yourself and tell us about the "PAR - Arqueología y Patrimonio Virtual" infographic project? My name is Pablo Aparicio Resco, and for more than ten years I have been working at the intersection of archaeology and technology through the scientific virtual reconstruction of the past. Although my personal brand is PAR – Archaeology and Virtual Heritage ( www.parpatrimonio.com ), in 2021 we launched the company 3D Stoa – Heritage and Technology ( www.3dstoa.com ), th
2026年9月22日
2026年9月22日

RAID: Shadow Legends Alice Fan Art Reinterpreted Through the Detailed Synergy of Marvelous Designer and ZBrush
RAID: Shadow Legends Alice Fan Art Reinterpreted Through the Detailed Synergy of Marvelous Designer and ZBrush
Introducing 3D character artist Dahye Han 's workflow for her RAID: Shadow Legends Alice fan art—rapidly capturing garment silhouettes using Marvelous Designer's intuitive simulation, then perfecting realistic textures and layered details with ZBrush and Substance Painter. Software used: ZBrush - Sculpting 3ds Max - Modeling & Retopology & UV-Unwrapping & Ornatrix Marvelous Designer - Cloth simulation Substance 3D Painter - Texturing Marmoset Toolbag - Baking & Lighting & Rendering Photoshop - Retouching Artist Introduction Hello! My name is Dahye Han. After graduating with a degree in Industrial Design, I worked as an advertising designer before developing an interest in character modeling out of a desire to create characters I personally love. This inspired me to
Introducing 3D character artist Dahye Han 's workflow for her RAID: Shadow Legends Alice fan art—rapidly capturing garment silhouettes using Marvelous Designer's intuitive simulation, then perfecting realistic textures and layered details with ZBrush and Substance Painter. Software used: ZBrush - Sculpting 3ds Max - Modeling & Retopology & UV-Unwrapping & Ornatrix Marvelous Designer - Cloth simulation Substance 3D Painter - Texturing Marmoset Toolbag - Baking & Lighting & Rendering Photoshop - Retouching Artist Introduction Hello! My name is Dahye Han. After graduating with a degree in Industrial Design, I worked as an advertising designer before developing an interest in character modeling out of a desire to create characters I personally love. This inspired me to
2026年9月9日
2026年9月9日

Fabric as Storytelling in The Abandoned Orphanage
Fabric as Storytelling in The Abandoned Orphanage
3D Environment Artist Ana Vien shares how Marvelous Designer helped bring believable fabric, aged curtains, and quiet narrative detail into her real-time scene, The Abandoned Orphanage. Software Used Blender - Modeling Marvelous Designer - Cloth Simulation Substance Painter - Texturing Unreal Engine - Lighting & Rendering Could you briefly introduce yourself and your current focus as a 3D Environment Artist? Hi everyone, my name is Ana, and I'm a 3D Environment Artist. My current focus is level art: building spaces with strong visual composition and storytelling at their core. Could you introduce The Abandoned Orphanage and share how the idea evolved during production? At first, the project consisted of a single corridor. It was created for The Rookies: Shadows challenge and fea
3D Environment Artist Ana Vien shares how Marvelous Designer helped bring believable fabric, aged curtains, and quiet narrative detail into her real-time scene, The Abandoned Orphanage. Software Used Blender - Modeling Marvelous Designer - Cloth Simulation Substance Painter - Texturing Unreal Engine - Lighting & Rendering Could you briefly introduce yourself and your current focus as a 3D Environment Artist? Hi everyone, my name is Ana, and I'm a 3D Environment Artist. My current focus is level art: building spaces with strong visual composition and storytelling at their core. Could you introduce The Abandoned Orphanage and share how the idea evolved during production? At first, the project consisted of a single corridor. It was created for The Rookies: Shadows challenge and fea
2026年9月3日
2026年9月3日

Marvelous Designer in Game Production: NPC Clothing for Tides of Tomorrow
Marvelous Designer in Game Production: NPC Clothing for Tides of Tomorrow
Tides of Tomorrow is a narrative adventure set in a colorful post-apocalyptic ocean world, where every community needs to feel distinct and alive. For Clothilde Chopin and the DigixArt team, NPC clothing became a key production challenge: creating visual variety at scale while keeping the pipeline efficient and flexible. In this User Spotlight, Character Artist Clothilde Chopin shares how Marvelous Designer supported the NPC clothing workflow for Tides of Tomorrow , from early garment creation and faction identity to final in-game assets. Software used: Marvelous Designer – Cloth Creation Zbrush – Modeling Maya - Retopology & UV unwrapping Substance Painter – Texturing Unreal Engine - Lighting & Rendering Could you briefly introduce yourself and your role as a Character Artist
Tides of Tomorrow is a narrative adventure set in a colorful post-apocalyptic ocean world, where every community needs to feel distinct and alive. For Clothilde Chopin and the DigixArt team, NPC clothing became a key production challenge: creating visual variety at scale while keeping the pipeline efficient and flexible. In this User Spotlight, Character Artist Clothilde Chopin shares how Marvelous Designer supported the NPC clothing workflow for Tides of Tomorrow , from early garment creation and faction identity to final in-game assets. Software used: Marvelous Designer – Cloth Creation Zbrush – Modeling Maya - Retopology & UV unwrapping Substance Painter – Texturing Unreal Engine - Lighting & Rendering Could you briefly introduce yourself and your role as a Character Artist
2026年8月26日
2026年8月26日

Evil Jester
Evil Jester
From Sewing Machines to Marvelous Designer: How Think Tank Graduate Sia Melnychenko Merges Her Lifelong Passion for Sewing with MD to Create High-End Characters. Software Used: Zbrush - Blockout, Sculpting Marvelous Designer - Garment Creation Maya - Retopology, UV-unwrapping, xGen Interactive Groom Marmoset Toolbag - Baking Substance Painter - Texturing Unreal Engine - Character Setup(simulations, physics), Lighting & Rendering Could you briefly introduce yourself and tell us about the "Evil Jester" project? My name is Sia and I’ve been learning 3D Character Art for 3 years. I was always into arts and crafts, but I was also a big fan of video-games. I think deep down I always knew what I wanted to do for work: growing up one of my favorite games was The Sims 2, where I’d alw
From Sewing Machines to Marvelous Designer: How Think Tank Graduate Sia Melnychenko Merges Her Lifelong Passion for Sewing with MD to Create High-End Characters. Software Used: Zbrush - Blockout, Sculpting Marvelous Designer - Garment Creation Maya - Retopology, UV-unwrapping, xGen Interactive Groom Marmoset Toolbag - Baking Substance Painter - Texturing Unreal Engine - Character Setup(simulations, physics), Lighting & Rendering Could you briefly introduce yourself and tell us about the "Evil Jester" project? My name is Sia and I’ve been learning 3D Character Art for 3 years. I was always into arts and crafts, but I was also a big fan of video-games. I think deep down I always knew what I wanted to do for work: growing up one of my favorite games was The Sims 2, where I’d alw
2026年8月20日
2026年8月20日

Pushing Boundaries: 3D Artist Gergő Pfeiffer’s Bold Creativity
Pushing Boundaries: 3D Artist Gergő Pfeiffer’s Bold Creativity
In our recent student pricing promotion , we had the pleasure of highlighting the work of Gergő Pfeiffer, a Budapest-based Hungarian 3D artist whose stylish and boundary-pushing creativity perfectly captures the trendsetting spirit we wanted to share with aspiring creators. Software Used: Blender – Modeling & Final Rendering Marvelous Designer – Cloth Simulation & Animation Substance Painter – Texturing Artist Introduction Hi, I'm Gergő Pfeiffer , a Hungarian 3D artist currently based in Budapest. I studied graphic design originally, but over the past few years, I have worked mainly as a freelance artist on fashion and product-related CG work, directly for clients or through studios. My main area of expertise is digital garment creation and texture-driven work, but I'm alwa
In our recent student pricing promotion , we had the pleasure of highlighting the work of Gergő Pfeiffer, a Budapest-based Hungarian 3D artist whose stylish and boundary-pushing creativity perfectly captures the trendsetting spirit we wanted to share with aspiring creators. Software Used: Blender – Modeling & Final Rendering Marvelous Designer – Cloth Simulation & Animation Substance Painter – Texturing Artist Introduction Hi, I'm Gergő Pfeiffer , a Hungarian 3D artist currently based in Budapest. I studied graphic design originally, but over the past few years, I have worked mainly as a freelance artist on fashion and product-related CG work, directly for clients or through studios. My main area of expertise is digital garment creation and texture-driven work, but I'm alwa
2026年7月14日
2026年7月14日

Inside Crytek’s Workflow: Building the World of Hunt: Showdown 1896
Inside Crytek’s Workflow: Building the World of Hunt: Showdown 1896
In this exclusive interview, Sven Ulrich , Senior Hard Surface Artist at Crytek, shares how his team leverages Marvelous Designer to build immersive, believable environments for the dark world of Hunt: Showdown 1896 . Whether constructing modular fabric fences or rugged command tents, Sven breaks down his production process and shares essential tips on art-directing digital cloth. Could you please introduce yourself and share a bit about your role in the development of Hunt: Showdown 1896? I’m Sven Ulrich , Senior Hard Surface Artist at Crytek. Whilst I’m in the Hard Surface team, we’re split up further into two teams; weapons and props. I’m part of the props team. I act as a connection point between various departments, such as game design & environment art, making sure the needs
In this exclusive interview, Sven Ulrich , Senior Hard Surface Artist at Crytek, shares how his team leverages Marvelous Designer to build immersive, believable environments for the dark world of Hunt: Showdown 1896 . Whether constructing modular fabric fences or rugged command tents, Sven breaks down his production process and shares essential tips on art-directing digital cloth. Could you please introduce yourself and share a bit about your role in the development of Hunt: Showdown 1896? I’m Sven Ulrich , Senior Hard Surface Artist at Crytek. Whilst I’m in the Hard Surface team, we’re split up further into two teams; weapons and props. I’m part of the props team. I act as a connection point between various departments, such as game design & environment art, making sure the needs
2026年7月7日
2026年7月7日

Concept Designer Eyelashes: Building the Retro-Sci-Fi World of "Paradise Lost"
Concept Designer Eyelashes: Building the Retro-Sci-Fi World of "Paradise Lost"
How do you paint history into a futuristic language? In his solo project Paradise Lost, concept designer Eyelashes did just that. Powered by Marvelous Designer for seamless costume creation, his retro-sci-fi universe is both haunting and beautiful. Let's dive in. Welcome to the Marvelous Designer User Spotlight! Could you briefly introduce yourself and share the main focus of your current creative work? Hello everyone! I'm a freelance concept designer from China, and you can call me Eyelashes. My daily work mainly consists of freelance concept design outsourcing, and in my spare time, I create my own personal IPs. Currently, my personal work relies heavily on a 3D workflow, as I believe it better showcases my designs and ideas. I am mainly focusing on sci-fi world-building, and I hope t
How do you paint history into a futuristic language? In his solo project Paradise Lost, concept designer Eyelashes did just that. Powered by Marvelous Designer for seamless costume creation, his retro-sci-fi universe is both haunting and beautiful. Let's dive in. Welcome to the Marvelous Designer User Spotlight! Could you briefly introduce yourself and share the main focus of your current creative work? Hello everyone! I'm a freelance concept designer from China, and you can call me Eyelashes. My daily work mainly consists of freelance concept design outsourcing, and in my spare time, I create my own personal IPs. Currently, my personal work relies heavily on a 3D workflow, as I believe it better showcases my designs and ideas. I am mainly focusing on sci-fi world-building, and I hope t
2026年7月3日
2026年7月3日

Persian Female Warrior - Real-time Character
Persian Female Warrior - Real-time Character
Step into a real-time character creation journey inspired by Netflix's 'Jibaro'! Join character artist Juhwan Jeon as he explores new creative horizons by blending AI technology with traditional 3D pipelines. Please introduce yourself briefly and tell us what inspired you to start 3D design. Hello. My name is Juhwan Jeon, and I am currently working as a character artist in the gaming industry. I have loved animation and games since childhood, and was particularly fascinated by the process of realizing ultra-realistic graphics, which led me to pursue 3D design. This interest naturally guided me to major in a related field at university. Today, I specialize in creating game characters based on real-time rendering. Could you tell us about the project you have recently worked on? For a recen
Step into a real-time character creation journey inspired by Netflix's 'Jibaro'! Join character artist Juhwan Jeon as he explores new creative horizons by blending AI technology with traditional 3D pipelines. Please introduce yourself briefly and tell us what inspired you to start 3D design. Hello. My name is Juhwan Jeon, and I am currently working as a character artist in the gaming industry. I have loved animation and games since childhood, and was particularly fascinated by the process of realizing ultra-realistic graphics, which led me to pursue 3D design. This interest naturally guided me to major in a related field at university. Today, I specialize in creating game characters based on real-time rendering. Could you tell us about the project you have recently worked on? For a recen
2026年6月25日
2026年6月25日
想像を形に:3DCGアーティスト 山地康太が語る、Marvelous Designerを使ったクロスシミュレーションとデジタルファッション
想像を形に:3DCGアーティスト 山地康太が語る、Marvelous Designerを使ったクロスシミュレーションとデジタルファッション
3DCGアーティスト/イラストレーターの山地康太氏は、ファッションと映像表現が交わる領域で作品を制作しています。 多摩美術大学グラフィックデザイン学科を卒業後、現在は同大学で非常勤講師も務める同氏。その作品には、現実にはあり得ないようでいて、確かな実在感を備えた衣服をまとった、鮮やかな人物像が立ち現れます。 Marvelous Designer・Cinema 4D・ZBrushを軸に、純粋なスカルプトでは届きにくいリアリティを、クロスシミュレーションによって追い求めてきました。 同氏の作品集「 Digital Fashion Project 」をもとに、デジタルアートやMarvelous Designer との出会い、アイデアの源泉、そしてデジタルファッションの未来についてお話を伺います。 アーティスト紹介 まずはじめに、コミュニティに向けて自己紹介をお願いします。 山地康太と申します。多摩美術大学のグラフィックデザイン学科を卒業後、3DCG を使ったイラストレーションや映像の制作をおこなっています。 また、現在は多摩美術大学で非常勤講師として 3DCG の指導もおこなっています。 アートや創作を始めたきっかけ、そして多摩美術大学で CG を教えるに至った経緯を教えてください。 アートにおける 3DCG の可能性を、どのようにとらえていますか? そもそも美術大学に入っているので、創作という大きな括りで考えれば最初のきっかけ自体は美大受験になるのでしょうが、デジタルアートに関しては大学時代に 3DCG ソフトを学び始めたことがきっかけです。3DCG はデジタル媒体だけでなく、3D プリントなどフィジカルにも応用可能ですし、さまざまな面で活用する方法があると思います。大学で教えるようになった経緯については、学生時代の先生から突然連絡が来たというだけです。自身の
3DCGアーティスト/イラストレーターの山地康太氏は、ファッションと映像表現が交わる領域で作品を制作しています。 多摩美術大学グラフィックデザイン学科を卒業後、現在は同大学で非常勤講師も務める同氏。その作品には、現実にはあり得ないようでいて、確かな実在感を備えた衣服をまとった、鮮やかな人物像が立ち現れます。 Marvelous Designer・Cinema 4D・ZBrushを軸に、純粋なスカルプトでは届きにくいリアリティを、クロスシミュレーションによって追い求めてきました。 同氏の作品集「 Digital Fashion Project 」をもとに、デジタルアートやMarvelous Designer との出会い、アイデアの源泉、そしてデジタルファッションの未来についてお話を伺います。 アーティスト紹介 まずはじめに、コミュニティに向けて自己紹介をお願いします。 山地康太と申します。多摩美術大学のグラフィックデザイン学科を卒業後、3DCG を使ったイラストレーションや映像の制作をおこなっています。 また、現在は多摩美術大学で非常勤講師として 3DCG の指導もおこなっています。 アートや創作を始めたきっかけ、そして多摩美術大学で CG を教えるに至った経緯を教えてください。 アートにおける 3DCG の可能性を、どのようにとらえていますか? そもそも美術大学に入っているので、創作という大きな括りで考えれば最初のきっかけ自体は美大受験になるのでしょうが、デジタルアートに関しては大学時代に 3DCG ソフトを学び始めたことがきっかけです。3DCG はデジタル媒体だけでなく、3D プリントなどフィジカルにも応用可能ですし、さまざまな面で活用する方法があると思います。大学で教えるようになった経緯については、学生時代の先生から突然連絡が来たというだけです。自身の
2026年6月19日
2026年6月19日

Recreating the Richness of Traditional Indian Costume with Marvelous Designer
Recreating the Richness of Traditional Indian Costume with Marvelous Designer
Meet Vaibhav Negi , a CGI industry veteran with 10+ years of experience and a member of Marvelous Designer. In this spotlight, Vaibhav shares how he brought a photoreal character inspired by India’s traditional ritual, Bhoota Kola, to life. Discover how he utilized Marvelous Designer for over 80% of the asset—from complex layered garments to a brilliant workaround for creating intricate flower garlands and straw skirts using lightweight, production-ready workflows. Software Used Blender – lighting, texturing, Rendering Marvelous Designer – Cloth Simulation & Animation Artist Introduction Hey, I’m Vaibhav. I feel like an imposter here because I’m part of Marvelous Designer’s internal design team. That said, long before I joined the company, I was already a strong believer in the so
Meet Vaibhav Negi , a CGI industry veteran with 10+ years of experience and a member of Marvelous Designer. In this spotlight, Vaibhav shares how he brought a photoreal character inspired by India’s traditional ritual, Bhoota Kola, to life. Discover how he utilized Marvelous Designer for over 80% of the asset—from complex layered garments to a brilliant workaround for creating intricate flower garlands and straw skirts using lightweight, production-ready workflows. Software Used Blender – lighting, texturing, Rendering Marvelous Designer – Cloth Simulation & Animation Artist Introduction Hey, I’m Vaibhav. I feel like an imposter here because I’m part of Marvelous Designer’s internal design team. That said, long before I joined the company, I was already a strong believer in the so
2026年6月16日
2026年6月16日