ユーザースポットライト
ユーザースポットライト
Marvelous Designerが創作にもたらす変化をご覧ください
Marvelous Designerが創作にもたらす変化をご覧ください
アーティストによるMarvelous Designerの活用事例をご覧ください。
アーティストによるMarvelous Designerの活用事例をご覧ください。

Bringing Ancient History to Life with Marvelous Designer: An Interview with Pablo Aparicio Resco
Bringing Ancient History to Life with Marvelous Designer: An Interview with Pablo Aparicio Resco
Ever wondered how 3D digital technology can breathe fresh life into ancient history? Step inside Pablo Aparicio Resco's creative process to discover how he uses Marvelous Designer to transform complex Roman tunics and togas into stunning, painterly 2D-style illustrations that tell rich human stories! Could you briefly introduce yourself and tell us about the "PAR - Arqueología y Patrimonio Virtual" infographic project? My name is Pablo Aparicio Resco, and for more than ten years I have been working at the intersection of archaeology and technology through the scientific virtual reconstruction of the past. Although my personal brand is PAR – Archaeology and Virtual Heritage ( www.parpatrimonio.com ), in 2021 we launched the company 3D Stoa – Heritage and Technology ( www.3dstoa.com ), th
Ever wondered how 3D digital technology can breathe fresh life into ancient history? Step inside Pablo Aparicio Resco's creative process to discover how he uses Marvelous Designer to transform complex Roman tunics and togas into stunning, painterly 2D-style illustrations that tell rich human stories! Could you briefly introduce yourself and tell us about the "PAR - Arqueología y Patrimonio Virtual" infographic project? My name is Pablo Aparicio Resco, and for more than ten years I have been working at the intersection of archaeology and technology through the scientific virtual reconstruction of the past. Although my personal brand is PAR – Archaeology and Virtual Heritage ( www.parpatrimonio.com ), in 2021 we launched the company 3D Stoa – Heritage and Technology ( www.3dstoa.com ), th
2026年9月22日
2026年9月22日

Evil Jester
Evil Jester
From Sewing Machines to Marvelous Designer: How Think Tank Graduate Sia Melnychenko Merges Her Lifelong Passion for Sewing with MD to Create High-End Characters. Software Used: Zbrush - Blockout, Sculpting Marvelous Designer - Garment Creation Maya - Retopology, UV-unwrapping, xGen Interactive Groom Marmoset Toolbag - Baking Substance Painter - Texturing Unreal Engine - Character Setup(simulations, physics), Lighting & Rendering Could you briefly introduce yourself and tell us about the "Evil Jester" project? My name is Sia and I’ve been learning 3D Character Art for 3 years. I was always into arts and crafts, but I was also a big fan of video-games. I think deep down I always knew what I wanted to do for work: growing up one of my favorite games was The Sims 2, where I’d alw
From Sewing Machines to Marvelous Designer: How Think Tank Graduate Sia Melnychenko Merges Her Lifelong Passion for Sewing with MD to Create High-End Characters. Software Used: Zbrush - Blockout, Sculpting Marvelous Designer - Garment Creation Maya - Retopology, UV-unwrapping, xGen Interactive Groom Marmoset Toolbag - Baking Substance Painter - Texturing Unreal Engine - Character Setup(simulations, physics), Lighting & Rendering Could you briefly introduce yourself and tell us about the "Evil Jester" project? My name is Sia and I’ve been learning 3D Character Art for 3 years. I was always into arts and crafts, but I was also a big fan of video-games. I think deep down I always knew what I wanted to do for work: growing up one of my favorite games was The Sims 2, where I’d alw
2026年8月20日
2026年8月20日

Pushing Boundaries: 3D Artist Gergő Pfeiffer’s Bold Creativity
Pushing Boundaries: 3D Artist Gergő Pfeiffer’s Bold Creativity
In our recent student pricing promotion , we had the pleasure of highlighting the work of Gergő Pfeiffer, a Budapest-based Hungarian 3D artist whose stylish and boundary-pushing creativity perfectly captures the trendsetting spirit we wanted to share with aspiring creators. Software Used: Blender – Modeling & Final Rendering Marvelous Designer – Cloth Simulation & Animation Substance Painter – Texturing Artist Introduction Hi, I'm Gergő Pfeiffer , a Hungarian 3D artist currently based in Budapest. I studied graphic design originally, but over the past few years, I have worked mainly as a freelance artist on fashion and product-related CG work, directly for clients or through studios. My main area of expertise is digital garment creation and texture-driven work, but I'm alwa
In our recent student pricing promotion , we had the pleasure of highlighting the work of Gergő Pfeiffer, a Budapest-based Hungarian 3D artist whose stylish and boundary-pushing creativity perfectly captures the trendsetting spirit we wanted to share with aspiring creators. Software Used: Blender – Modeling & Final Rendering Marvelous Designer – Cloth Simulation & Animation Substance Painter – Texturing Artist Introduction Hi, I'm Gergő Pfeiffer , a Hungarian 3D artist currently based in Budapest. I studied graphic design originally, but over the past few years, I have worked mainly as a freelance artist on fashion and product-related CG work, directly for clients or through studios. My main area of expertise is digital garment creation and texture-driven work, but I'm alwa
2026年7月14日
2026年7月14日

Persian Female Warrior - Real-time Character
Persian Female Warrior - Real-time Character
Step into a real-time character creation journey inspired by Netflix's 'Jibaro'! Join character artist Juhwan Jeon as he explores new creative horizons by blending AI technology with traditional 3D pipelines. Please introduce yourself briefly and tell us what inspired you to start 3D design. Hello. My name is Juhwan Jeon, and I am currently working as a character artist in the gaming industry. I have loved animation and games since childhood, and was particularly fascinated by the process of realizing ultra-realistic graphics, which led me to pursue 3D design. This interest naturally guided me to major in a related field at university. Today, I specialize in creating game characters based on real-time rendering. Could you tell us about the project you have recently worked on? For a recen
Step into a real-time character creation journey inspired by Netflix's 'Jibaro'! Join character artist Juhwan Jeon as he explores new creative horizons by blending AI technology with traditional 3D pipelines. Please introduce yourself briefly and tell us what inspired you to start 3D design. Hello. My name is Juhwan Jeon, and I am currently working as a character artist in the gaming industry. I have loved animation and games since childhood, and was particularly fascinated by the process of realizing ultra-realistic graphics, which led me to pursue 3D design. This interest naturally guided me to major in a related field at university. Today, I specialize in creating game characters based on real-time rendering. Could you tell us about the project you have recently worked on? For a recen
2026年6月25日
2026年6月25日
想像を形に:3DCGアーティスト 山地康太が語る、Marvelous Designerを使ったクロスシミュレーションとデジタルファッション
想像を形に:3DCGアーティスト 山地康太が語る、Marvelous Designerを使ったクロスシミュレーションとデジタルファッション
3DCGアーティスト/イラストレーターの山地康太氏は、ファッションと映像表現が交わる領域で作品を制作しています。 多摩美術大学グラフィックデザイン学科を卒業後、現在は同大学で非常勤講師も務める同氏。その作品には、現実にはあり得ないようでいて、確かな実在感を備えた衣服をまとった、鮮やかな人物像が立ち現れます。 Marvelous Designer・Cinema 4D・ZBrushを軸に、純粋なスカルプトでは届きにくいリアリティを、クロスシミュレーションによって追い求めてきました。 同氏の作品集「 Digital Fashion Project 」をもとに、デジタルアートやMarvelous Designer との出会い、アイデアの源泉、そしてデジタルファッションの未来についてお話を伺います。 アーティスト紹介 まずはじめに、コミュニティに向けて自己紹介をお願いします。 山地康太と申します。多摩美術大学のグラフィックデザイン学科を卒業後、3DCG を使ったイラストレーションや映像の制作をおこなっています。 また、現在は多摩美術大学で非常勤講師として 3DCG の指導もおこなっています。 アートや創作を始めたきっかけ、そして多摩美術大学で CG を教えるに至った経緯を教えてください。 アートにおける 3DCG の可能性を、どのようにとらえていますか? そもそも美術大学に入っているので、創作という大きな括りで考えれば最初のきっかけ自体は美大受験になるのでしょうが、デジタルアートに関しては大学時代に 3DCG ソフトを学び始めたことがきっかけです。3DCG はデジタル媒体だけでなく、3D プリントなどフィジカルにも応用可能ですし、さまざまな面で活用する方法があると思います。大学で教えるようになった経緯については、学生時代の先生から突然連絡が来たというだけです。自身の
3DCGアーティスト/イラストレーターの山地康太氏は、ファッションと映像表現が交わる領域で作品を制作しています。 多摩美術大学グラフィックデザイン学科を卒業後、現在は同大学で非常勤講師も務める同氏。その作品には、現実にはあり得ないようでいて、確かな実在感を備えた衣服をまとった、鮮やかな人物像が立ち現れます。 Marvelous Designer・Cinema 4D・ZBrushを軸に、純粋なスカルプトでは届きにくいリアリティを、クロスシミュレーションによって追い求めてきました。 同氏の作品集「 Digital Fashion Project 」をもとに、デジタルアートやMarvelous Designer との出会い、アイデアの源泉、そしてデジタルファッションの未来についてお話を伺います。 アーティスト紹介 まずはじめに、コミュニティに向けて自己紹介をお願いします。 山地康太と申します。多摩美術大学のグラフィックデザイン学科を卒業後、3DCG を使ったイラストレーションや映像の制作をおこなっています。 また、現在は多摩美術大学で非常勤講師として 3DCG の指導もおこなっています。 アートや創作を始めたきっかけ、そして多摩美術大学で CG を教えるに至った経緯を教えてください。 アートにおける 3DCG の可能性を、どのようにとらえていますか? そもそも美術大学に入っているので、創作という大きな括りで考えれば最初のきっかけ自体は美大受験になるのでしょうが、デジタルアートに関しては大学時代に 3DCG ソフトを学び始めたことがきっかけです。3DCG はデジタル媒体だけでなく、3D プリントなどフィジカルにも応用可能ですし、さまざまな面で活用する方法があると思います。大学で教えるようになった経緯については、学生時代の先生から突然連絡が来たというだけです。自身の
2026年6月19日
2026年6月19日

Recreating the Richness of Traditional Indian Costume with Marvelous Designer
Recreating the Richness of Traditional Indian Costume with Marvelous Designer
Meet Vaibhav Negi , a CGI industry veteran with 10+ years of experience and a member of Marvelous Designer. In this spotlight, Vaibhav shares how he brought a photoreal character inspired by India’s traditional ritual, Bhoota Kola, to life. Discover how he utilized Marvelous Designer for over 80% of the asset—from complex layered garments to a brilliant workaround for creating intricate flower garlands and straw skirts using lightweight, production-ready workflows. Software Used Blender – lighting, texturing, Rendering Marvelous Designer – Cloth Simulation & Animation Artist Introduction Hey, I’m Vaibhav. I feel like an imposter here because I’m part of Marvelous Designer’s internal design team. That said, long before I joined the company, I was already a strong believer in the so
Meet Vaibhav Negi , a CGI industry veteran with 10+ years of experience and a member of Marvelous Designer. In this spotlight, Vaibhav shares how he brought a photoreal character inspired by India’s traditional ritual, Bhoota Kola, to life. Discover how he utilized Marvelous Designer for over 80% of the asset—from complex layered garments to a brilliant workaround for creating intricate flower garlands and straw skirts using lightweight, production-ready workflows. Software Used Blender – lighting, texturing, Rendering Marvelous Designer – Cloth Simulation & Animation Artist Introduction Hey, I’m Vaibhav. I feel like an imposter here because I’m part of Marvelous Designer’s internal design team. That said, long before I joined the company, I was already a strong believer in the so
2026年6月16日
2026年6月16日

Making Fabric Folds Make Sense: Illustrator Luobu on Her 2D + 3D Workflow
Making Fabric Folds Make Sense: Illustrator Luobu on Her 2D + 3D Workflow
In character illustration, clothing is more than visual decoration. It affects a character's movement, material expression, visual depth, and the overall mood of the image. Illustrator Luobu specializes in anime-style character illustration. Her work often features a semi-realistic atmosphere, strong lighting, dynamic poses, and elaborate costume design. In her workflow, 3D tools are not a replacement for drawing. They help her understand structure, space, and fabric behavior more accurately. In this interview, we spoke with Luobu about how she brings Marvelous Designer into her 2D illustration workflow, including real-world garment experience, 3D base models, garment patternmaking, animation simulation, and final 2D refinement. To start, could you introduce yourself and the creative
In character illustration, clothing is more than visual decoration. It affects a character's movement, material expression, visual depth, and the overall mood of the image. Illustrator Luobu specializes in anime-style character illustration. Her work often features a semi-realistic atmosphere, strong lighting, dynamic poses, and elaborate costume design. In her workflow, 3D tools are not a replacement for drawing. They help her understand structure, space, and fabric behavior more accurately. In this interview, we spoke with Luobu about how she brings Marvelous Designer into her 2D illustration workflow, including real-world garment experience, 3D base models, garment patternmaking, animation simulation, and final 2D refinement. To start, could you introduce yourself and the creative
2026年6月3日
2026年6月3日

Capturing Dynamic Movement: LE SSERAFIM’s 'Spaghetti' Choreography and Simulation
Capturing Dynamic Movement: LE SSERAFIM’s 'Spaghetti' Choreography and Simulation
How artist Soohwan fine-tuned friction and skin offset values to perfectly capture the intense choreography and weightless flutter of virtual stage outfits. Discover the work and expert Marvelous Designer tips of Soohwan Oh in this exclusive series! [ Go to Previous Post] Capturing the way garments flutter or cling to the body in response to dynamic choreography is crucial. How did you configure the fabric’s Physical Properties in Marvelous Designer (MD) for such an intense dance simulation? When simulating intense movements in Marvelous Designer, I believe configuring the character body’s Friction values is just as important as the fabric’s physical properties. Especially when applying animation to a dressed character, these two elements heavily dictate how natural the final result look
How artist Soohwan fine-tuned friction and skin offset values to perfectly capture the intense choreography and weightless flutter of virtual stage outfits. Discover the work and expert Marvelous Designer tips of Soohwan Oh in this exclusive series! [ Go to Previous Post] Capturing the way garments flutter or cling to the body in response to dynamic choreography is crucial. How did you configure the fabric’s Physical Properties in Marvelous Designer (MD) for such an intense dance simulation? When simulating intense movements in Marvelous Designer, I believe configuring the character body’s Friction values is just as important as the fabric’s physical properties. Especially when applying animation to a dressed character, these two elements heavily dictate how natural the final result look
2026年5月22日
2026年5月22日

The Convergence of Originality and Technology: Original Characters and Nano-banana
The Convergence of Originality and Technology: Original Characters and Nano-banana
3D artist Soohwan pushes the boundaries of virtual garments by layering sophisticated AI textures from 'Nano-banana' onto Marvelous Designer’s realistic geometry. Discover his smart, practical pipeline that flips the traditional UV workflow to maximize both efficiency and high-fidelity quality. Discover the work and expert Marvelous Designer tips of Soohwan Oh in this exclusive series! [ Go to Previous Post] How much creative flexibility does Marvelous Designer (MD) provide when working on original characters without restrictions? We’d love to know how MD influences the conceptualization and fleshing out of ideas during the initial design phase. Of course, before diving into production, we always establish the direction during the planning phase—deciding what kind of garments to create a
3D artist Soohwan pushes the boundaries of virtual garments by layering sophisticated AI textures from 'Nano-banana' onto Marvelous Designer’s realistic geometry. Discover his smart, practical pipeline that flips the traditional UV workflow to maximize both efficiency and high-fidelity quality. Discover the work and expert Marvelous Designer tips of Soohwan Oh in this exclusive series! [ Go to Previous Post] How much creative flexibility does Marvelous Designer (MD) provide when working on original characters without restrictions? We’d love to know how MD influences the conceptualization and fleshing out of ideas during the initial design phase. Of course, before diving into production, we always establish the direction during the planning phase—deciding what kind of garments to create a
2026年5月22日
2026年5月22日

Cinematic Homage: A Reinterpretation of Akira
Cinematic Homage: A Reinterpretation of Akira
Bridging anime imagination and grounded realism: How Soohwan Oh masters intricate leather textures and silhouettes with Marvelous Designer. Discover the work and expert Marvelous Designer tips of Soohwan Oh in this exclusive series! [ Go to Previous Post] You’ve recreated the legendary motorcycle sequence from the anime Akira. When translating such an intense visual into 3D, what specific aspects of the clothing’s silhouette and texture did you focus on most? While the project was inspired by the original Akira, my primary goal was to maximize the sense of realism, as I was reinterpreting it through a photorealistic lens. At the same time, I felt it was crucial to preserve the visceral impact of the source material. To maintain that iconic presence, I opted for a monochromatic color schem
Bridging anime imagination and grounded realism: How Soohwan Oh masters intricate leather textures and silhouettes with Marvelous Designer. Discover the work and expert Marvelous Designer tips of Soohwan Oh in this exclusive series! [ Go to Previous Post] You’ve recreated the legendary motorcycle sequence from the anime Akira. When translating such an intense visual into 3D, what specific aspects of the clothing’s silhouette and texture did you focus on most? While the project was inspired by the original Akira, my primary goal was to maximize the sense of realism, as I was reinterpreting it through a photorealistic lens. At the same time, I felt it was crucial to preserve the visceral impact of the source material. To maintain that iconic presence, I opted for a monochromatic color schem
2026年4月23日
2026年4月23日

Dream Sequence 3D Challenge - Seoul
Dream Sequence 3D Challenge - Seoul
Step into a futuristic Seoul DJ festival where Soohwan Oh blends K-tradition and street vibes through Marvelous Designer’s intricate digital fashion! Blender – Scene building, Motion, Lighting & Rendering Marvelous Designer – Cloth Simulation & Animation Daz – Character Modeling After effects - Compositing Artist and Project Introduction Hello, I’m 3D artist Soohwan Oh. Currently, I work as a freelancer, leading various visual projects primarily within the entertainment and beauty industries. I often handle the entire process—from initial planning to final production—solo, though I also participate as a supervisor or team member for larger-scale projects. As a 3D generalist, I take a hands-on approach to most stages of the creative workflow. This project was my submission for P
Step into a futuristic Seoul DJ festival where Soohwan Oh blends K-tradition and street vibes through Marvelous Designer’s intricate digital fashion! Blender – Scene building, Motion, Lighting & Rendering Marvelous Designer – Cloth Simulation & Animation Daz – Character Modeling After effects - Compositing Artist and Project Introduction Hello, I’m 3D artist Soohwan Oh. Currently, I work as a freelancer, leading various visual projects primarily within the entertainment and beauty industries. I often handle the entire process—from initial planning to final production—solo, though I also participate as a supervisor or team member for larger-scale projects. As a 3D generalist, I take a hands-on approach to most stages of the creative workflow. This project was my submission for P
2026年4月23日
2026年4月23日

Bethesda Mastery Meets Anime Realism: A Deep Dive with Simon_ltw
Bethesda Mastery Meets Anime Realism: A Deep Dive with Simon_ltw
How do you translate an anime icon into a cinematic masterpiece? Former Bethesda artist Tingwei Liu(Simon_ltw) bridges the gap between AAA technical precision and anime aesthetics. By leveraging the physical logic of Marvelous Designer, he moves beyond "pretty" renders to craft garments that carry weight, history, and social status. To start off, could you give us a brief introduction? How did you first break into the 3D art world, and how has your experience at Bethesda Game Studios shaped your creative mindset? Hello everyone, I’m Tingwei Liu(Simon_ltw) . I formerly served as an Outsourcing Artist at Bethesda Game Studios, where I contributed to the iconic The Elder Scrolls and Fallout series. Currently, I’m active as a content creator across various platforms, focusing on the
How do you translate an anime icon into a cinematic masterpiece? Former Bethesda artist Tingwei Liu(Simon_ltw) bridges the gap between AAA technical precision and anime aesthetics. By leveraging the physical logic of Marvelous Designer, he moves beyond "pretty" renders to craft garments that carry weight, history, and social status. To start off, could you give us a brief introduction? How did you first break into the 3D art world, and how has your experience at Bethesda Game Studios shaped your creative mindset? Hello everyone, I’m Tingwei Liu(Simon_ltw) . I formerly served as an Outsourcing Artist at Bethesda Game Studios, where I contributed to the iconic The Elder Scrolls and Fallout series. Currently, I’m active as a content creator across various platforms, focusing on the
2026年3月23日
2026年3月23日