ユーザースポットライト
ユーザースポットライト
Marvelous Designerが創作にもたらす変化をご覧ください
Marvelous Designerが創作にもたらす変化をご覧ください
アーティストによるMarvelous Designerの活用事例をご覧ください。
アーティストによるMarvelous Designerの活用事例をご覧ください。

Marvelous Designer in Game Production: NPC Clothing for Tides of Tomorrow
Marvelous Designer in Game Production: NPC Clothing for Tides of Tomorrow
Tides of Tomorrow is a narrative adventure set in a colorful post-apocalyptic ocean world, where every community needs to feel distinct and alive. For Clothilde Chopin and the DigixArt team, NPC clothing became a key production challenge: creating visual variety at scale while keeping the pipeline efficient and flexible. In this User Spotlight, Character Artist Clothilde Chopin shares how Marvelous Designer supported the NPC clothing workflow for Tides of Tomorrow , from early garment creation and faction identity to final in-game assets. Software used: Marvelous Designer – Cloth Creation Zbrush – Modeling Maya - Retopology & UV unwrapping Substance Painter – Texturing Unreal Engine - Lighting & Rendering Could you briefly introduce yourself and your role as a Character Artist
Tides of Tomorrow is a narrative adventure set in a colorful post-apocalyptic ocean world, where every community needs to feel distinct and alive. For Clothilde Chopin and the DigixArt team, NPC clothing became a key production challenge: creating visual variety at scale while keeping the pipeline efficient and flexible. In this User Spotlight, Character Artist Clothilde Chopin shares how Marvelous Designer supported the NPC clothing workflow for Tides of Tomorrow , from early garment creation and faction identity to final in-game assets. Software used: Marvelous Designer – Cloth Creation Zbrush – Modeling Maya - Retopology & UV unwrapping Substance Painter – Texturing Unreal Engine - Lighting & Rendering Could you briefly introduce yourself and your role as a Character Artist
2026年8月26日
2026年8月26日

Inside Crytek’s Workflow: Building the World of Hunt: Showdown 1896
Inside Crytek’s Workflow: Building the World of Hunt: Showdown 1896
In this exclusive interview, Sven Ulrich , Senior Hard Surface Artist at Crytek, shares how his team leverages Marvelous Designer to build immersive, believable environments for the dark world of Hunt: Showdown 1896 . Whether constructing modular fabric fences or rugged command tents, Sven breaks down his production process and shares essential tips on art-directing digital cloth. Could you please introduce yourself and share a bit about your role in the development of Hunt: Showdown 1896? I’m Sven Ulrich , Senior Hard Surface Artist at Crytek. Whilst I’m in the Hard Surface team, we’re split up further into two teams; weapons and props. I’m part of the props team. I act as a connection point between various departments, such as game design & environment art, making sure the needs
In this exclusive interview, Sven Ulrich , Senior Hard Surface Artist at Crytek, shares how his team leverages Marvelous Designer to build immersive, believable environments for the dark world of Hunt: Showdown 1896 . Whether constructing modular fabric fences or rugged command tents, Sven breaks down his production process and shares essential tips on art-directing digital cloth. Could you please introduce yourself and share a bit about your role in the development of Hunt: Showdown 1896? I’m Sven Ulrich , Senior Hard Surface Artist at Crytek. Whilst I’m in the Hard Surface team, we’re split up further into two teams; weapons and props. I’m part of the props team. I act as a connection point between various departments, such as game design & environment art, making sure the needs
2026年7月7日
2026年7月7日

Agnes | Shatterlight
Agnes | Shatterlight
Meet Dinar Sirazetdinov , a talented 3D Character Artist who bridges the gap between digital tailoring and character storytelling. We dive into the creation of Agnes, a striking character from the horror game "Shatterlight". Artist Introduction Hello! My name is Dinar Sirazetdinov, and I am a 3D Character Artist specializing in creating characters for games and cinematics. The main focus of my work is character modeling and texturing, with a strong emphasis on realistic clothing and materials. In my projects, I actively use Marvelous Designer to create complex fabric shapes, and the final integration is done in other 3D software packages. How did you use Marvelous Designer in the artwork? Before starting the clothing creation, I exported the basemesh from ZBrush and checked its s
Meet Dinar Sirazetdinov , a talented 3D Character Artist who bridges the gap between digital tailoring and character storytelling. We dive into the creation of Agnes, a striking character from the horror game "Shatterlight". Artist Introduction Hello! My name is Dinar Sirazetdinov, and I am a 3D Character Artist specializing in creating characters for games and cinematics. The main focus of my work is character modeling and texturing, with a strong emphasis on realistic clothing and materials. In my projects, I actively use Marvelous Designer to create complex fabric shapes, and the final integration is done in other 3D software packages. How did you use Marvelous Designer in the artwork? Before starting the clothing creation, I exported the basemesh from ZBrush and checked its s
2026年2月24日
2026年2月24日

Accelerating Dark Fantasy: A Workflow Deep Dive into Lirai: Heir of Darkness with Syahmi of Cryorbis Studio
Accelerating Dark Fantasy: A Workflow Deep Dive into Lirai: Heir of Darkness with Syahmi of Cryorbis Studio
A Self-taught Indie game director Syahmi, founder of Cryorbis Studio , achieves AAA-quality character design for his dark fantasy RPG, Lirai: Heir of Darkness. Discover how he leveraged Marvelous Designer to accelerate his production speed by 14x, using layered simulation and precise fabric settings to bring professional-grade realism and emotional depth to his custom indie characters. Artist Introduction Hi! Thank you so much for having me today. I'm really excited to talk about our experience with Marvelous Designer and share how it's impacted our work on Lirai: Heir of Darkness. my name is Syahmi and I'm the Founder and Game Director at Cryorbis Studio. I'm a self-taught game developer and artist who's been deeply passionate about game creation for years. My journey started with a v
A Self-taught Indie game director Syahmi, founder of Cryorbis Studio , achieves AAA-quality character design for his dark fantasy RPG, Lirai: Heir of Darkness. Discover how he leveraged Marvelous Designer to accelerate his production speed by 14x, using layered simulation and precise fabric settings to bring professional-grade realism and emotional depth to his custom indie characters. Artist Introduction Hi! Thank you so much for having me today. I'm really excited to talk about our experience with Marvelous Designer and share how it's impacted our work on Lirai: Heir of Darkness. my name is Syahmi and I'm the Founder and Game Director at Cryorbis Studio. I'm a self-taught game developer and artist who's been deeply passionate about game creation for years. My journey started with a v
2026年1月21日
2026年1月21日

Beyond Realism: From 2D Concept to Immersive 3D Environments with Marvelous Designer
Beyond Realism: From 2D Concept to Immersive 3D Environments with Marvelous Designer
Discover how Turkish indie game developer Ufuk Karapicak uses Marvelous Designer to craft immersive 3D worlds brimming with imagination and storytelling. My name is Ufuk Karapicak, and I’m an environment artist and indie game developer based in Turkey. I started out doing 2D concept art, but over time I became more and more curious about 3D. That curiosity first led me into 3D concept art, and eventually into game art, where I found the perfect space to combine imagination, storytelling, and technical creation. Now, as an indie developer, I focus on building my own worlds, places that feel alive and carry emotion through design. What motivates me the most is the idea of inspiring others — to show that even as a single artist, it’s possible to bring your vision to life and maybe spark t
Discover how Turkish indie game developer Ufuk Karapicak uses Marvelous Designer to craft immersive 3D worlds brimming with imagination and storytelling. My name is Ufuk Karapicak, and I’m an environment artist and indie game developer based in Turkey. I started out doing 2D concept art, but over time I became more and more curious about 3D. That curiosity first led me into 3D concept art, and eventually into game art, where I found the perfect space to combine imagination, storytelling, and technical creation. Now, as an indie developer, I focus on building my own worlds, places that feel alive and carry emotion through design. What motivates me the most is the idea of inspiring others — to show that even as a single artist, it’s possible to bring your vision to life and maybe spark t
2025年10月29日
2025年10月29日

Indie Spotlight: Spencer on Building 'Rhythm Towers' with Marvelous Designer
Indie Spotlight: Spencer on Building 'Rhythm Towers' with Marvelous Designer
Unlock the Marvelous Designer to Unreal Engine Chaos Cloth pipeline. Spencer, founder of innoloop, creator of an indie game Rhythm Towers, gives us a masterclass in his workflow, sharing the exact steps and "gotchas" for bringing Marvelous Designer garments to life with real-time physics in Unreal. Interview with Spencer Beckford | Rhythm Towers | Founder of Innoloop Could you please start by telling us a bit about yourself and your game, Rhythm Towers? Hi! I’m Spencer, founder of innoloop , a small indie game studio based in the UK. I’m a former software engineer who decided in 2017 to learn a whole new bunch of creative skills: drawing, painting, sculpting, character modeling, animation, sound design, music composition, and level design so I could build my own games and create my
Unlock the Marvelous Designer to Unreal Engine Chaos Cloth pipeline. Spencer, founder of innoloop, creator of an indie game Rhythm Towers, gives us a masterclass in his workflow, sharing the exact steps and "gotchas" for bringing Marvelous Designer garments to life with real-time physics in Unreal. Interview with Spencer Beckford | Rhythm Towers | Founder of Innoloop Could you please start by telling us a bit about yourself and your game, Rhythm Towers? Hi! I’m Spencer, founder of innoloop , a small indie game studio based in the UK. I’m a former software engineer who decided in 2017 to learn a whole new bunch of creative skills: drawing, painting, sculpting, character modeling, animation, sound design, music composition, and level design so I could build my own games and create my
2025年10月28日
2025年10月28日
![[JP] Lura: バーチャルリアリティーにおける快適な空間デザイン](https://storagefiles.clo-set.com/public/community/202510/953fe15334244aadbb9f6ea5ef164eec/images/fd8089806d2645798188d95e313567471-3.jpg?w=828&f=webp&q=75)
[JP] Lura: バーチャルリアリティーにおける快適な空間デザイン
[JP] Lura: バーチャルリアリティーにおける快適な空間デザイン
VRChatで数多くのワールド制作、3Dデザイン、ディレクションを手掛ける3Dアーティスト、Lura ( @Lu_Ra_999 ) 氏。 QuickBrown Design Studio の代表でもある彼が、これまでのワールド/アセット制作における制作経験を語ります。 Lura氏がMarvelous Designerと共に行った、バーチャルリアリティ空間に「快適でリラックスできる空間」をデザインし、創造するための道のりを追います。 1. アーティスト紹介 私はVRChatを中心に、ワールド制作やアートディレクション、モデリング、アセット販売を行っているLuraです。 リアルタイムで動作する3DCG空間の制作を得意としており、ゲームやVR向けに住空間やイベント会場などをデザインしています。 武蔵野美術大学を卒業後、ゲーム業界で働きながらVRChatでの創作活動を開始しました。 バーチャルマーケットやShaderFesなどのイベントで建築アセットやギミック制作を経験し、2023年にフリーランスとして独立。現在はQuickBrown Design Studioとして活動しています。 2. アートディレクションとビジュアルスタイル 代表的な事例として、「LuminousHotel」ではラグジュアリーなホテル空間をテーマに、長時間滞在しても快適に過ごせるよう設計。手触りの良いギミックも多く盛り込みました。 また、280万人以上が訪問した「Floating Airship」では、布を多用して柔らかくリラックスできる空間を演出。VRでも「ぶつかっても痛くない」ような安心感を与えるデザインを目指しました。 私が常に意識しているのは「長時間過ごしても不快にならない空間」です。特にライティングにこだわり、落ち着いた雰囲気を重視。VRではオブジェクトを至近距離で観察できるため、
VRChatで数多くのワールド制作、3Dデザイン、ディレクションを手掛ける3Dアーティスト、Lura ( @Lu_Ra_999 ) 氏。 QuickBrown Design Studio の代表でもある彼が、これまでのワールド/アセット制作における制作経験を語ります。 Lura氏がMarvelous Designerと共に行った、バーチャルリアリティ空間に「快適でリラックスできる空間」をデザインし、創造するための道のりを追います。 1. アーティスト紹介 私はVRChatを中心に、ワールド制作やアートディレクション、モデリング、アセット販売を行っているLuraです。 リアルタイムで動作する3DCG空間の制作を得意としており、ゲームやVR向けに住空間やイベント会場などをデザインしています。 武蔵野美術大学を卒業後、ゲーム業界で働きながらVRChatでの創作活動を開始しました。 バーチャルマーケットやShaderFesなどのイベントで建築アセットやギミック制作を経験し、2023年にフリーランスとして独立。現在はQuickBrown Design Studioとして活動しています。 2. アートディレクションとビジュアルスタイル 代表的な事例として、「LuminousHotel」ではラグジュアリーなホテル空間をテーマに、長時間滞在しても快適に過ごせるよう設計。手触りの良いギミックも多く盛り込みました。 また、280万人以上が訪問した「Floating Airship」では、布を多用して柔らかくリラックスできる空間を演出。VRでも「ぶつかっても痛くない」ような安心感を与えるデザインを目指しました。 私が常に意識しているのは「長時間過ごしても不快にならない空間」です。特にライティングにこだわり、落ち着いた雰囲気を重視。VRではオブジェクトを至近距離で観察できるため、
2025年10月22日
2025年10月22日
![[EN] Lura: Designing Comfortableness in Virtual Reality](https://storagefiles.clo-set.com/public/community/202510/78f7f40b240a49019ba8dad9d0f81325/images/a5e8966cb2064b99992b694ca653c6621-3.jpg?w=828&f=webp&q=75)
[EN] Lura: Designing Comfortableness in Virtual Reality
[EN] Lura: Designing Comfortableness in Virtual Reality
Meet Lura ( @Lu_Ra_999 ) - 3D Artist, World Designer, and Director for world creation in VRChat. As the director of QuickBrown Design Studio , Lura shares his story of using Marvelous Designer for world/asset creation: a journey of designing and creating a comfortable, relaxing space within virtual reality. 1. Artist Introduction My name is Lura, an artist primarily active in VRChat, where I engage in world creation, art direction, modeling, and asset sales. I specialize in creating 3DCG spaces that operate in real-time, designing living spaces and event venues for video games and VR. After graduating from Musashino Art University, I began my creative activities in VRChat while working in the game industry. After gaining experience creating architectural assets and gimmick
Meet Lura ( @Lu_Ra_999 ) - 3D Artist, World Designer, and Director for world creation in VRChat. As the director of QuickBrown Design Studio , Lura shares his story of using Marvelous Designer for world/asset creation: a journey of designing and creating a comfortable, relaxing space within virtual reality. 1. Artist Introduction My name is Lura, an artist primarily active in VRChat, where I engage in world creation, art direction, modeling, and asset sales. I specialize in creating 3DCG spaces that operate in real-time, designing living spaces and event venues for video games and VR. After graduating from Musashino Art University, I began my creative activities in VRChat while working in the game industry. After gaining experience creating architectural assets and gimmick
2025年10月22日
2025年10月22日

Realistic Tent Simulation for Wanderer: The Fragments of Fate
Realistic Tent Simulation for Wanderer: The Fragments of Fate
Ilya Zakharovskiy, In Wanderer: The Fragments of Fate, created realistic tents and fabric structures with Marvelous Designer. It enabled high-density cloth simulations with natural folds, eliminating the need for manual sculpting. The clean, UV-ready meshes streamlined the workflow, saving time in Maya and enhancing texture detailing in Substance Painter. Interview with Ilya Zakharovskiy | 3D Environment & Vehicle Artist Artist Introduction & Project Insights Hello! My name is Ilya, I'm a 3D Environment and vehicle artist from Auckland, New Zealand. I also love the Concept design of vehicles, props, weapons, and futuristic environments. Recently, I've been working on the project Wanderer: The Fragments of Fate, a VR quest adventure game released on multiple platforms. In this a
Ilya Zakharovskiy, In Wanderer: The Fragments of Fate, created realistic tents and fabric structures with Marvelous Designer. It enabled high-density cloth simulations with natural folds, eliminating the need for manual sculpting. The clean, UV-ready meshes streamlined the workflow, saving time in Maya and enhancing texture detailing in Substance Painter. Interview with Ilya Zakharovskiy | 3D Environment & Vehicle Artist Artist Introduction & Project Insights Hello! My name is Ilya, I'm a 3D Environment and vehicle artist from Auckland, New Zealand. I also love the Concept design of vehicles, props, weapons, and futuristic environments. Recently, I've been working on the project Wanderer: The Fragments of Fate, a VR quest adventure game released on multiple platforms. In this a
2025年7月11日
2025年7月11日
Stylized Concept Art Meets 3D: How Marvelous Designer Enhances Illustration in Civilization 7
Stylized Concept Art Meets 3D: How Marvelous Designer Enhances Illustration in Civilization 7
Discover how artists like Ryan Andrade use Marvelous Designer to elevate concept art—combining 3D cloth simulation with traditional illustration techniques to create dramatic, painterly visuals for games like Civilization 7. From dynamic character poses to time-saving workflows, Marvelous Designer bridges the gap between realism and stylization in modern game development. Interview with Ryan Andrade | Civilization 7 | Lead Concept Artist at Firaxis Can you tell us a bit about yourself and your work on Civilization 7? My concept artwork has always had a heavy emphasis on 3D. I picked up Marvelous Designer back in 2014-ish when I was in college. I started using Marvelous Designer as a reference for painting more believable clothing folds for illustrations, and that’s essentially how I
Discover how artists like Ryan Andrade use Marvelous Designer to elevate concept art—combining 3D cloth simulation with traditional illustration techniques to create dramatic, painterly visuals for games like Civilization 7. From dynamic character poses to time-saving workflows, Marvelous Designer bridges the gap between realism and stylization in modern game development. Interview with Ryan Andrade | Civilization 7 | Lead Concept Artist at Firaxis Can you tell us a bit about yourself and your work on Civilization 7? My concept artwork has always had a heavy emphasis on 3D. I picked up Marvelous Designer back in 2014-ish when I was in college. I started using Marvelous Designer as a reference for painting more believable clothing folds for illustrations, and that’s essentially how I
2025年6月5日
2025年6月5日

Assassin's Creed Shadows: Official World Premiere Trailer
Assassin's Creed Shadows: Official World Premiere Trailer
DIGIC Pictures, a multi-award-winning studio renowned for its AAA animation work, collaborated once again with Ubisoft to create the Assassin’s Creed Shadows: Official World Premiere Trailer. Set against the majestic backdrop of Japan, the trailer showcases DIGIC’s signature cinematic style and technical excellence. Interview with DIGIC PICTURES Studio Introduction DIGIC is a multi-award-winning industry leader in creating AAA animation content for top-tier clients all over the world. With its established technology, supreme quality, and creative team of directors, cinematographers, and 3D artists, DIGIC understands the industry demands and delivers quality reliably. DIGIC team counts more than 300+ colleagues as of 2025. Could you introduce the recent project - Assassin's Creed Shado
DIGIC Pictures, a multi-award-winning studio renowned for its AAA animation work, collaborated once again with Ubisoft to create the Assassin’s Creed Shadows: Official World Premiere Trailer. Set against the majestic backdrop of Japan, the trailer showcases DIGIC’s signature cinematic style and technical excellence. Interview with DIGIC PICTURES Studio Introduction DIGIC is a multi-award-winning industry leader in creating AAA animation content for top-tier clients all over the world. With its established technology, supreme quality, and creative team of directors, cinematographers, and 3D artists, DIGIC understands the industry demands and delivers quality reliably. DIGIC team counts more than 300+ colleagues as of 2025. Could you introduce the recent project - Assassin's Creed Shado
2025年5月16日
2025年5月16日

Interview with Diablo IV 3D Artist, Scarlett Brooks
Interview with Diablo IV 3D Artist, Scarlett Brooks
Dive into the creative world of Scarlett Brooks and her journey of crafting iconic characters in Diablo IV. Discover how her background in fashion design and expertise with Marvelous Designer brought unique and personal touches to the game's armor sets. Interview with Scarlett Brooks | 3D Artist Can you share a bit about yourself and your journey as an artist? Hello! My name is Scarlett Brooks and I was one of the Blizzard 3D artists who worked on DiabloIV. My passion for art started at a young age—before I could even hold a pencil properly, I was already sketching monsters and dreaming up unique clothing designs. Despite my parents' initial reservations, I followed my heart and chose to pursue a career in the creative world, ultimately earning my degree in fashion design. The varie
Dive into the creative world of Scarlett Brooks and her journey of crafting iconic characters in Diablo IV. Discover how her background in fashion design and expertise with Marvelous Designer brought unique and personal touches to the game's armor sets. Interview with Scarlett Brooks | 3D Artist Can you share a bit about yourself and your journey as an artist? Hello! My name is Scarlett Brooks and I was one of the Blizzard 3D artists who worked on DiabloIV. My passion for art started at a young age—before I could even hold a pencil properly, I was already sketching monsters and dreaming up unique clothing designs. Despite my parents' initial reservations, I followed my heart and chose to pursue a career in the creative world, ultimately earning my degree in fashion design. The varie
2025年2月12日
2025年2月12日