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Marvelous Award Winner Interview  from Dream Sequence 3D Community Challenge

Motion Graphic

Marvelous Award Winner Interview from Dream Sequence 3D Community Challenge

Bringing Stylized Yokai to Life: An Interview with Samuel Onyina , Marvelous Award Winner of Pwnisher’s "Dream Sequence" Challenge Software Used Blender – Modeling Marvelous Designer – Cloth Simulation & Animation Substance Painter – Texturing Cycles (Blender) – Lighting & Rendering Artist Introduction My name is Samuel Yaw Ampofo Onyina. Professionally, I am a physician based in Ghana. Alongside my medical career, I operate as a hobbyist 3D generalist under the social media moniker, yaw_cg_md . I focus on character design and animation workflows to build compelling, narrative-driven visuals. Please introduce your project. This animation was my submission for the Dream Sequence 3D Community Challenge hosted by Pwnisher. The piece centers on a haunting, trance-like state, fe

2026年5月12日

Dream Sequence 3D Challenge - Seoul

Animation

Motion Graphic

Character Art

Dream Sequence 3D Challenge - Seoul

Step into a futuristic Seoul DJ festival where Soohwan Oh blends K-tradition and street vibes through Marvelous Designer’s intricate digital fashion! Blender – Scene building, Motion, Lighting & Rendering Marvelous Designer – Cloth Simulation & Animation Daz – Character Modeling After effects - Compositing Artist and Project Introduction Hello, I’m 3D artist Soohwan Oh. Currently, I work as a freelancer, leading various visual projects primarily within the entertainment and beauty industries. I often handle the entire process—from initial planning to final production—solo, though I also participate as a supervisor or team member for larger-scale projects. As a 3D generalist, I take a hands-on approach to most stages of the creative workflow. This project was my submission for P

2026年4月23日

Marvelous Designer for Motion Graphics: Seamless Integration with C4D

Motion Graphic

Marvelous Designer for Motion Graphics: Seamless Integration with C4D

Motion Graphic Designer, Hyeonpyo Lee Behance Instagram Could you provide a short introduction and describe your current professional focus? Hi, I’m Hyunpyo Lee, a 3D motion graphic designer. I specialize in articulating brand philosophies by weaving visual metaphors into compelling stories. My current creative direction involves transcending literal descriptions of product structures to reconstruct them as a unique world-building experience. Project Introduction: What is the concept and creative intent behind the ‘Porter Brand Promotion Film’? The foundation of this project is the core philosophy of the Japanese bag brand, Yoshida Porter: “Heart and Soul in Every Stitch.” A bag is an object brought to life through the harmonious assembly of diverse parts and structures. I believed tha

2026年3月12日

特集記事:K-POPの世界観を作るヴィジョナリー集団、VFXスタジオ「ORB HAUS」

Motion Graphic

VFX

特集記事:K-POPの世界観を作るヴィジョナリー集団、VFXスタジオ「ORB HAUS」

「あなたの質問に、ORB HAUSが答えました!」 インタビューの事前企画への爆発的な反響に感謝いたします!K-VFXとORB HAUSに対して、皆様が示してくださった熱量に圧倒されました。 そのお礼として、皆様からのフィードバックをもとに、業界の最前線に立つ専門家たちの生の声をお届けします。私たちのVFX制作の裏側にある未公開ストーリーや、ORB HAUSを定義する唯一無二のビジョンをぜひご覧ください。 回答者 ZADDICTED (Gwan-deok Ji) ORB HAUS 共同創設者 | VFXスーパーバイザー | シネマティックアーティスト Q. ORB HAUSのコアとなる哲学は何ですか? また、K-POPの業界においてどのような立ち位置にありますか? ORB HAUSは、想像を現実にするグローバル・クリエイティブ・スタジオであり、VFX/CGを駆使する「アートテック」企業です。Stray Kids、aespa、SEVENTEENといったトップアーティストのミュージックビデオや物語のユニバース(世界観)を構築することで、K-VFXの新たな基準を打ち立ててきました。 私たちのミッションはシンプルかつ奥深いものです:“Spread peace through art and tech.” このビジョンに導かれ、ゲームと音楽コンテンツの境界線を曖昧にしながら没入感のあるアーティスト・ユニバースをデザインし、エンターテインメントの未来に向けた新たな可能性を常に開拓しています。 1. CG/VFXスタジオの役割 Q. 映画やゲームにおける従来のVFXと比較して、K-POPのミュージックビデオやパフォーマンスビデオにおけるCG/VFXスタジオの具体的な役割は何ですか? CG/VFXは、物理世界には存在しない世界や現象を視覚的に具現化する技術です。フル3Dの環境

2026年2月26日

The Trees: How Super Very More Sculpted the Organic Universe

Animation

Motion Graphic

The Trees: How Super Very More Sculpted the Organic Universe

Motion graphics studio Super Very More shares the creative journey behind "The Trees," a cinematic project that reinterprets organic natural forms through the lens of Marvelous Designer’s fluid cloth simulation. Could you please introduce your team and the artists who participated in this project? Hello, we are Super Very More, a motion graphics studio based in South Korea. The team members for this project include our lead artist, Chanwoo Kim, along with artists Haena Jang and Minkyung Park. The project was directed by Youngmin Kim. Let’s talk about ‘The Trees,’ the project you created using Marvelous Designer. Where did you find inspiration for the concept, and what was the visual style you aimed to achieve? https://superverymore.tv/the-trees When we first began planning this project

2026年2月4日

Beanburn: Crafting Worlds in 3D

Animation

Motion Graphic

Beanburn: Crafting Worlds in 3D

Freelance 3D artist Beanburn shares behind the scenes of global game projects and personal passion pieces. Could you briefly introduce yourself and share what led you to start working in 3D design? Hello, I'm Beanburn, a freelance 3D artist. I mainly create opening videos, trailers, and commercials for game events, and I’ve had the opportunity to collaborate with companies such as Riot Games, Tencent Games, Krafton, and Smilegate. I first got into 3D design thanks to a recommendation from a fashion designer I knew. After trying it out based on his suggestion, I realized how well it suited me — and I’ve been working in this field ever since. Could you tell us about some of the recent projects you've worked on? Recently, I worked on the trailer for Krafton’s PUBG Global Championship a

2025年7月29日

MUSINSA Promotion: Fashion Meets Motion Graphics

Animation

Character Art

Motion Graphic

MUSINSA Promotion: Fashion Meets Motion Graphics

3D motion graphic designer Junyoung Park shares his deep passion for fashion, his design philosophy that bridges photorealistic and casual styles, and his creative workflow using Marvelous Designer. Could you briefly introduce yourself and share what led you to start working in 3D design? Hello, my name is Junyoung Park, and I work as a 3D motion graphic designer. I studied Visual Design in university, and I actually entered the field of motion graphics and 3D design relatively late compared to others. Around the time I was transitioning from my third to fourth year in college, I saw a 3D graphic project created by a friend I had grown close to while preparing for art school entrance exams. I was so impressed by the work that I felt a strong desire to learn 3D graphics myself. That mom

2025年7月10日

🧵[User Story] From 3D artist to Artistic Storytelling

Character Art

Motion Graphic

🧵[User Story] From 3D artist to Artistic Storytelling

Meet Jinbeom Park, and delve into how he has built a distinct visual identity — and Marvelous Designer has been a key tool in that journey.🧩 We’re excited to spotlight a Marvelous Designer power user, Jinbeom Park, whose work bridges fashion, entertainment, and 3D art. Whether you're using MD for fashion, gaming, or experimental art, his journey shows how powerful this tool can be beyond traditional use cases. Watch the full story and see where Marvelous Designer can take you!💫

2025年6月10日

K-pop Meets Digital Fashion: Behind ae-aespa’s "Whiplash" Universe 🌐✨

Motion Graphic

Character Art

Entertainment

K-pop Meets Digital Fashion: Behind ae-aespa’s "Whiplash" Universe 🌐✨

🎬 K-pop is known for its stunning visuals, and the “Whiplash” Universe is no exception. Meet Jinbeom and Jon, the creative minds who brought ae-aespa’s digital fashion to life. ✨ Using Marvelous Designer and CLO, they worked seamlessly across platforms to design hyper-realistic outfits that do more than just look good—they deepen the group’s concept and storytelling. 🔥 Working across different tools, they brought one vision to life, proving that when creativity clicks, the results are next-level. Watch their detail story on the video!💫

2025年5月27日

Chasm's Call 3D Community Challenge - Marvelous Award Winner!

Animation

Motion Graphic

Chasm's Call 3D Community Challenge - Marvelous Award Winner!

Elliott , a winner from Chasm's Call 3D Community Challenge, created a captivating creature sequence using Marvelous Designer — all with just a simple two-sided fabric wrap! Interview with Elliott Holmes | 3D Artist | Marvelous Award Winner from Chasm’s Call 3D Community Challenge Can you start by introducing yourself and sharing a bit about your background? Hi, my name’s Elliott and I’m from Leeds, England. I’ve been creating 3D art for around five years, ever since I discovered the Alternative Realities challenge montage. I was captivated by the rich, imaginative worlds people were building and knew instantly it was something I had to learn how to do. I began my 3D journey with Cinema 4D and Octane, but after seeing the incredible things being done with Unreal Engine 5, I made the s

2025年4月24日

LCK(League of Legends Champions Korea) CUP 2025 Opening Title

Motion Graphic

Animation

LCK(League of Legends Champions Korea) CUP 2025 Opening Title

Jaehyun Cho , a talented motion graphic designer at 'Super Very More', shares his creative journey and recent projects. Jaehyun shares insights into his work on the 2025 LCK CUP opening title and his experience using Marvelous Designer to bring his artistic visions to life. Interview with Jaehyun Cho | Motion Graphic Designer at Super Very More Could you briefly introduce yourself and tell us how you started working in 3D? Hello, I am Jaehyun Cho, a motion graphic designer currently working at Super Very More Studio in Korea. I majored in fine arts in college and studied design after graduation, leading to my current role as a motion graphic designer. Initially, I started with 2D design but began studying 3D to expand my expression, creating various broadcast titles and branding video

2025年4月16日

Copic Brand Promotion

Animation

Motion Graphic

Copic Brand Promotion

From Pixels to Polygons – Explore the journey of a graphic designer who transitioned to 3D design, achieving remarkable results with her first project using Marvelous Designer. Interview with Yuri Choi | Copic Brand Promotion | 3D Artist We would like to know about you, Yuri. Could you please give a brief introduction and explain how you started working in 3D? Hello, I am Yuri Choi, working in 3D in South Korea. Since childhood, I have enjoyed looking at illustrations and drawing, which naturally led me to major in design. After graduation, I got a job at a 3D media art exhibition company as a graphic designer, where I was offered the opportunity to try 3D work as well. This prompted me to start studying 3D in earnest and challenge myself in a new field. Could you please explain in det

2025年2月7日