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Beyond Garments: Daidi’s Experimental Work with Marvelous Designer

Animation

Beyond Garments: Daidi’s Experimental Work with Marvelous Designer

For daidi319 , Marvelous Designer is more than a garment-making tool. Through historical research, cloth simulation, and continuous experimentation, he uses its physical qualities to develop costumes, moving structures, and unexpected visual forms. Welcome to the Marvelous Designer Artist Interview! Could you start by briefly introducing yourself and telling us what you're currently focusing on in your creative practice? I'm daidi319, a digital artist who works anonymously. My practice centers on moving-image works and interactive physical installations. Which parts of your work involve Marvelous Designer? For example, character costumes, dynamic cloth, occluding structures, or conceptual visual installations. I first started using Marvelous Designer while making 清 QING CCTV . The shor

2026년 9월 30일

Bringing Ancient History to Life with Marvelous Designer: An Interview with Pablo Aparicio Resco

Character Art

Bringing Ancient History to Life with Marvelous Designer: An Interview with Pablo Aparicio Resco

Ever wondered how 3D digital technology can breathe fresh life into ancient history? Step inside Pablo Aparicio Resco's creative process to discover how he uses Marvelous Designer to transform complex Roman tunics and togas into stunning, painterly 2D-style illustrations that tell rich human stories! Could you briefly introduce yourself and tell us about the "PAR - Arqueología y Patrimonio Virtual" infographic project? My name is Pablo Aparicio Resco, and for more than ten years I have been working at the intersection of archaeology and technology through the scientific virtual reconstruction of the past. Although my personal brand is PAR – Archaeology and Virtual Heritage ( www.parpatrimonio.com ), in 2021 we launched the company 3D Stoa – Heritage and Technology ( www.3dstoa.com ), th

2026년 9월 22일

RAID: Shadow Legends Fan Art [Alice]

RAID: Shadow Legends Fan Art [Alice]

Marvelous Designer의 직관적인 시뮬레이션으로 의상 실루엣을 빠르게 잡고, ZBrush와 Substance Painter로 리얼한 재질감과 레이어 디테일을 완성한 3D 캐릭터 아티스트 한다혜의 RAID: Shadow Legends Alice 팬아트 작업과정의 워크플로우를 소개합니다. Software used: ZBrush - Sculpting 3ds Max - Modeling & Retopology & UV-Unwrapping & Ornatrix Marvelous Designer - Cloth simulation Substance 3D Painter - Texturing Marmoset Toolbag - Baking & Lighting & Rendering Photoshop - Retouching 아티스트 소개  안녕하세요! 제 이름은 한다혜입니다. 저는 산업디자인학과를 졸업하고 광고 디자이너로 일하다가, 제가 좋아하는 것들을 직접 캐릭터로 만들어보고 싶다는 생각이 들면서 캐릭터 모델링에 관심을 갖게 되었습니다. 이를 계기로 본격적으로 공부를 시작했으며, 배운 내용을 바탕으로 포트폴리오를 제작하며 실력을 쌓아왔습니다. 프로젝트 소개 이번 프로젝트는 RAID: Shadow Legends의 앨리스를 팬아트로 작업했습니다. 원화에서 느껴지는 매혹적이고 어두운 분위기에 매력을 느껴 작업을 시작했으며, 기존 컨셉과 캐릭터의 특징은 유지하면서 사실적인 질감과 디테일을 더해 생동감 있는 모습으로 재해석하고자 했습니다. 이번 프로젝트에서 마블러스 디자

2026년 9월 9일

Fabric as Storytelling in The Abandoned Orphanage

Fabric as Storytelling in The Abandoned Orphanage

3D Environment Artist Ana Vien shares how Marvelous Designer helped bring believable fabric, aged curtains, and quiet narrative detail into her real-time scene, The Abandoned Orphanage. Software Used Blender - Modeling Marvelous Designer - Cloth Simulation Substance Painter - Texturing Unreal Engine - Lighting & Rendering Could you briefly introduce yourself and your current focus as a 3D Environment Artist? Hi everyone, my name is Ana, and I'm a 3D Environment Artist. My current focus is level art: building spaces with strong visual composition and storytelling at their core. Could you introduce The Abandoned Orphanage and share how the idea evolved during production? At first, the project consisted of a single corridor. It was created for The Rookies: Shadows challenge and fea

2026년 9월 3일

Marvelous Designer in Game Production: NPC Clothing for Tides of Tomorrow

Game

Marvelous Designer in Game Production: NPC Clothing for Tides of Tomorrow

Tides of Tomorrow is a narrative adventure set in a colorful post-apocalyptic ocean world, where every community needs to feel distinct and alive. For Clothilde Chopin and the DigixArt team, NPC clothing became a key production challenge: creating visual variety at scale while keeping the pipeline efficient and flexible. In this User Spotlight, Character Artist Clothilde Chopin shares how Marvelous Designer supported the NPC clothing workflow for Tides of Tomorrow , from early garment creation and faction identity to final in-game assets. Software used: Marvelous Designer – Cloth Creation Zbrush – Modeling Maya - Retopology & UV unwrapping Substance Painter – Texturing Unreal Engine - Lighting & Rendering Could you briefly introduce yourself and your role as a Character Artist

2026년 8월 26일

Evil Jester

Character Art

Evil Jester

From Sewing Machines to Marvelous Designer: How Think Tank Graduate Sia Melnychenko Merges Her Lifelong Passion for Sewing with MD to Create High-End Characters. Software Used:  Zbrush - Blockout, Sculpting Marvelous Designer - Garment Creation Maya - Retopology, UV-unwrapping, xGen Interactive Groom Marmoset Toolbag - Baking Substance Painter - Texturing Unreal Engine - Character Setup(simulations, physics), Lighting & Rendering Could you briefly introduce yourself and tell us about the "Evil Jester" project? My name is Sia and I’ve been learning 3D Character Art for 3 years. I was always into arts and crafts, but I was also a big fan of video-games. I think deep down I always knew what I wanted to do for work: growing up one of my favorite games was The Sims 2, where I’d alw

2026년 8월 20일

Pushing Boundaries: 3D Artist Gergő Pfeiffer’s Bold Creativity

Character Art

Pushing Boundaries: 3D Artist Gergő Pfeiffer’s Bold Creativity

In our recent student pricing promotion , we had the pleasure of highlighting the work of Gergő Pfeiffer, a Budapest-based Hungarian 3D artist whose stylish and boundary-pushing creativity perfectly captures the trendsetting spirit we wanted to share with aspiring creators. Software Used: Blender – Modeling & Final Rendering Marvelous Designer – Cloth Simulation & Animation Substance Painter – Texturing Artist Introduction Hi, I'm Gergő Pfeiffer , a Hungarian 3D artist currently based in Budapest. I studied graphic design originally, but over the past few years, I have worked mainly as a freelance artist on fashion and product-related CG work, directly for clients or through studios. My main area of expertise is digital garment creation and texture-driven work, but I'm alwa

2026년 7월 14일

Inside Crytek’s Workflow: Building the World of Hunt: Showdown 1896

Game

Inside Crytek’s Workflow: Building the World of Hunt: Showdown 1896

In this exclusive interview, Sven Ulrich , Senior Hard Surface Artist at Crytek, shares how his team leverages Marvelous Designer to build immersive, believable environments for the dark world of Hunt: Showdown 1896 . Whether constructing modular fabric fences or rugged command tents, Sven breaks down his production process and shares essential tips on art-directing digital cloth. Could you please introduce yourself and share a bit about your role in the development of Hunt: Showdown 1896? I’m Sven Ulrich , Senior Hard Surface Artist at Crytek. Whilst I’m in the Hard Surface team, we’re split up further into two teams; weapons and props. I’m part of the props team. I act as a connection point between various departments, such as game design & environment art, making sure the needs

2026년 7월 7일

Concept Designer Eyelashes: Building the Retro-Sci-Fi World of "Paradise Lost"

Animation

Concept Designer Eyelashes: Building the Retro-Sci-Fi World of "Paradise Lost"

How do you paint history into a futuristic language? In his solo project Paradise Lost, concept designer Eyelashes did just that. Powered by Marvelous Designer for seamless costume creation, his retro-sci-fi universe is both haunting and beautiful. Let's dive in. Welcome to the Marvelous Designer User Spotlight! Could you briefly introduce yourself and share the main focus of your current creative work? Hello everyone! I'm a freelance concept designer from China, and you can call me Eyelashes. My daily work mainly consists of freelance concept design outsourcing, and in my spare time, I create my own personal IPs. Currently, my personal work relies heavily on a 3D workflow, as I believe it better showcases my designs and ideas. I am mainly focusing on sci-fi world-building, and I hope t

2026년 7월 3일

Persian Female Warrior - Real-time Character

Character Art

Persian Female Warrior - Real-time Character

넷플릭스 '지바로(Jibaro)'에서 영감을 받은 리얼타임 캐릭터 제작기! 전통적인 3D 파이프라인에 AI 기술을 접목하며 새로운 가능성을 탐구하는 캐릭터 아티스트 전주환 님의 작업 스토리와 커리어 조언을 만나보세요. 간단한 본인 소개와, 3D Design을 시작하게 된 계기에 대해 알려주세요 안녕하세요. 현재 게임 업계에서 캐릭터 아티스트로 활동하고 있는 전주환입니다. 저는 어릴 때부터 애니메이션과 게임을 좋아했으며 특히 초사실적인 그래픽이 구현되는 과정에 큰 매력을 느껴 3D 디자인을 시작하게 되었습니다. 이러한 관심은 자연스럽게 대학에서 관련 전공을 선택하는 계기로 이어졌고 현재는 실시간 렌더링 기반의 게임 캐릭터 제작을 주로 담당하고 있습니다. 최근에 진행하신 프로젝트에 대해 설명해 주실 수 있나요? 최근 진행한 개인 프로젝트로 페르시아풍의 여성 전사 캐릭터를 제작했습니다. 넷플릭스 시리즈 Love, Death & Robots의 'Jibaro' 캐릭터에서 영감을 받았는데, 화려한 장신구와 액세서리, 그리고 아름다움과 위압감이 공존하는 표현이 특히 인상적이었습니다. 이를 바탕으로 우아함과 강인함이 동시에 느껴지는 캐릭터를 목표로 작업했으며, 새로운 제작 방식을 경험해 보기 위해 일부 작업 과정에서는 AI 기술을 활용해 보기도 했습니다. AI를 직접적인 에셋 제작 도구로 사용하기보다는 텍스처 제작에 필요한 패턴을 추출하거나 이미지를 재조합해 새로운 디자인 요소를 만드는 데 활용했습니다. 또한 일부 피규어 베이스 모델링 과정에서도 AI를 활용해 아이디어를 빠르게 구체화해 보았습니다. 개인적으로 A

2026년 6월 25일

Where Imagination Takes Shape: 3DCG Artist Kota Yamaji on Cloth Simulation and Digital Fashion with Marvelous Designer

Character Art

Where Imagination Takes Shape: 3DCG Artist Kota Yamaji on Cloth Simulation and Digital Fashion with Marvelous Designer

Kota Yamaji is a 3DCG artist and illustrator whose work lives at the intersection of fashion and visual arts. Once a graduate of Tama Art University's Department of Graphic Design, and currently a lecturer, he builds boldly colored figures whose garments feel both impossible and convincingly real. Working with Marvelous Designer, Cinema 4D, and ZBrush, Kota uses cloth simulation to chase a kind of realism that pure sculpting can't easily reach. Drawing on his portfolio " Digital Fashion Project ," we talk with him about his encounters with digital art and Marvelous Designer, where his ideas come from, and how he thinks about the future of digital fashion. Meet the artist First, please introduce yourself to the community. My name is Kota Yamaji. After graduating from the Department of

2026년 6월 19일

Recreating the Richness of Traditional Indian Costume with Marvelous Designer

Animation

Character Art

Recreating the Richness of Traditional Indian Costume with Marvelous Designer

Meet Vaibhav Negi , a CGI industry veteran with 10+ years of experience and a member of Marvelous Designer. In this spotlight, Vaibhav shares how he brought a photoreal character inspired by India’s traditional ritual, Bhoota Kola, to life. Discover how he utilized Marvelous Designer for over 80% of the asset—from complex layered garments to a brilliant workaround for creating intricate flower garlands and straw skirts using lightweight, production-ready workflows. Software Used Blender – lighting, texturing, Rendering Marvelous Designer – Cloth Simulation & Animation Artist Introduction Hey, I’m Vaibhav. I feel like an imposter here because I’m part of Marvelous Designer’s internal design team. That said, long before I joined the company, I was already a strong believer in the so

2026년 6월 16일