유저 스포트라이트
유저 스포트라이트
마블러스 디자이너가 창작에 더하는 변화를 만나보세요
마블러스 디자이너가 창작에 더하는 변화를 만나보세요
아티스트들이 마블러스 디자이너를 활용하는 다양한 방법을 살펴보세요.
아티스트들이 마블러스 디자이너를 활용하는 다양한 방법을 살펴보세요.

Modular Military Tents for Fallout 4 (Bethesda Verified Creator Program)
Modular Military Tents for Fallout 4 (Bethesda Verified Creator Program)
Transform your game worlds with Marvelous Designer! 🎮 3D Artist Shaafi Ahmad created a stunning "Modular Military Tents" workshop kit for Fallout 4, allowing players to build fully custom networks of barracks, outposts, and forward operating bases with snappable tarp tents. Check out how he seamlessly turned rigid 3D models into realistic cloth simulations using our " Object to Garment " feature. Item link for Fallout 4 Software Used Blender – Modeling Marvelous Designer – Cloth Simulation Marmoset Toolbag – Texture Baking Substance Painter – Texturing Creation Kit and other modding tools – In-game Artist Introduction I’m a 3D artist and I mainly work on hard-surface assets and character outfits. 3D for me started as a hobby, playing around in Blender. I’m self-taught in e
Transform your game worlds with Marvelous Designer! 🎮 3D Artist Shaafi Ahmad created a stunning "Modular Military Tents" workshop kit for Fallout 4, allowing players to build fully custom networks of barracks, outposts, and forward operating bases with snappable tarp tents. Check out how he seamlessly turned rigid 3D models into realistic cloth simulations using our " Object to Garment " feature. Item link for Fallout 4 Software Used Blender – Modeling Marvelous Designer – Cloth Simulation Marmoset Toolbag – Texture Baking Substance Painter – Texturing Creation Kit and other modding tools – In-game Artist Introduction I’m a 3D artist and I mainly work on hard-surface assets and character outfits. 3D for me started as a hobby, playing around in Blender. I’m self-taught in e
2026년 5월 22일
2026년 5월 22일

Swamp Haven
Swamp Haven
As an Environment Artist at OVFX Studios, Raghav brought breathtaking dome tents to life in his mentorship project at Think Tank Training Center. Interview with Raghav Verma | Swamp Haven | 3D Artist Artist Introduction Hey! My name is Raghav Verma, I’m currently working as an Environment Artist at the OVFX Studios for an unannounced Netflix and Hulu title. What can I say, I love to create things! Be it environment, props, or procedural systems for environments! My focus remains on game art which uses real-time rendering pipeline using game engines like Unreal Engine to create beautiful environments. I'm also a ThinkTankTraining Centre Alumni, and I’m known for my popular game environment project named Swamp Haven which is my latest environment project. Tell us about the project -
As an Environment Artist at OVFX Studios, Raghav brought breathtaking dome tents to life in his mentorship project at Think Tank Training Center. Interview with Raghav Verma | Swamp Haven | 3D Artist Artist Introduction Hey! My name is Raghav Verma, I’m currently working as an Environment Artist at the OVFX Studios for an unannounced Netflix and Hulu title. What can I say, I love to create things! Be it environment, props, or procedural systems for environments! My focus remains on game art which uses real-time rendering pipeline using game engines like Unreal Engine to create beautiful environments. I'm also a ThinkTankTraining Centre Alumni, and I’m known for my popular game environment project named Swamp Haven which is my latest environment project. Tell us about the project -
2024년 9월 20일
2024년 9월 20일

Rhymes & Remedies
Rhymes & Remedies
Just had the incredible opportunity to learn more about Simin (Simba) Farrokh Ahmadi's project - "Rhymes & Remedies.", a talented Props & Environments Artist. Full video Interview with Simin (Simba) Farrokh Ahmadi | Rhymes & Remedies | Props & Environments Artist Artist Introduction Hello everyone! My name is Simin Farrokh Ahmadi, also known as Simba. I recently graduated in CG Asset Creation for Games at Think Tank Training Centre , specializing in Props & Environments. My journey as an artist began in my teenage years when I decided to study at an art conservatory instead of a conventional high school. This path led me to earn a national certificate in fine arts, a bachelor's degree in interior design, and a master’s degree in animation. With a background in arch
Just had the incredible opportunity to learn more about Simin (Simba) Farrokh Ahmadi's project - "Rhymes & Remedies.", a talented Props & Environments Artist. Full video Interview with Simin (Simba) Farrokh Ahmadi | Rhymes & Remedies | Props & Environments Artist Artist Introduction Hello everyone! My name is Simin Farrokh Ahmadi, also known as Simba. I recently graduated in CG Asset Creation for Games at Think Tank Training Centre , specializing in Props & Environments. My journey as an artist began in my teenage years when I decided to study at an art conservatory instead of a conventional high school. This path led me to earn a national certificate in fine arts, a bachelor's degree in interior design, and a master’s degree in animation. With a background in arch
2024년 8월 20일
2024년 8월 20일
Treasure
Treasure
Meet the experimental story of Alex, a 3D artist and motion designer. Discover how small and simple things found around him transformed into 'TREASURE'. Interview with Alex Diaconu | TREASURE | 3D Artist & Motion Designer Could you briefly introduce yourself to us? Hey everyone! My name is Alex, I'm 31 and I'm a 3D artist and motion designer based in Spain. I've been moving polygons for more than 10 years, It's always been just for fun and I like to keep it that way as much as possible so you could definitely call it my passion. I'm currently spending my time between trying new workflows, personal projects, and freelancing. Let's talk about your recent project, “Treasure”. Can you tell us where you got the inspiration for the concept or what was the visual style you were aiming f
Meet the experimental story of Alex, a 3D artist and motion designer. Discover how small and simple things found around him transformed into 'TREASURE'. Interview with Alex Diaconu | TREASURE | 3D Artist & Motion Designer Could you briefly introduce yourself to us? Hey everyone! My name is Alex, I'm 31 and I'm a 3D artist and motion designer based in Spain. I've been moving polygons for more than 10 years, It's always been just for fun and I like to keep it that way as much as possible so you could definitely call it my passion. I'm currently spending my time between trying new workflows, personal projects, and freelancing. Let's talk about your recent project, “Treasure”. Can you tell us where you got the inspiration for the concept or what was the visual style you were aiming f
2024년 6월 19일
2024년 6월 19일

S.KOREA IN THE 1980s
S.KOREA IN THE 1980s
WoonJu, a 3D artist, explores 1980s South Korea nostalgia, leveraging Marvelous Designer for fabric-rich scenes and recommending its versatile use. Artist introduction Hello. My name is WoonJu and I'm studying 3D backgrounds. I majored in fine art western painting, focusing on landscape paintings, and became interested in 3D, which led me to create this project. What inspired you to come up with this concept of the project? The concept of the project is 1980s South Korea, which encompasses my parents' teens and twenties. I had warm feelings for my parents when they were in their teens and twenties in the 1980s, and even though I didn't live through that era, I feel nostalgic when I look at their faded photos. My parents often tell me stories about their youth, and how they used to
WoonJu, a 3D artist, explores 1980s South Korea nostalgia, leveraging Marvelous Designer for fabric-rich scenes and recommending its versatile use. Artist introduction Hello. My name is WoonJu and I'm studying 3D backgrounds. I majored in fine art western painting, focusing on landscape paintings, and became interested in 3D, which led me to create this project. What inspired you to come up with this concept of the project? The concept of the project is 1980s South Korea, which encompasses my parents' teens and twenties. I had warm feelings for my parents when they were in their teens and twenties in the 1980s, and even though I didn't live through that era, I feel nostalgic when I look at their faded photos. My parents often tell me stories about their youth, and how they used to
2023년 10월 25일
2023년 10월 25일

Stylized Western Fringed Jacket
Stylized Western Fringed Jacket
"I loved Marvelous Designer because I didn’t see any software like that before. The idea of creating digital clothes with physics simulation sounded awesome." Interview with Ezgi Yürekli | Stylized Western Fringed Jacket | 3D Artist Artist Introduction My name is Ezgi Yürekli, and I’m a 3D artist working in the game development industry. I graduated from the digital game design department of Bahçeşehir University this year. I love playing games and wanted to be a part of game development. I met with 3D modeling softwares like Maya, zBrush, Marvelous Designer and loved the idea of creating 3D assets for games. I like the aesthetic of stylized art, so I develop myself to create stylized props for games and learn the pipeline of game ready assets in my free time. Can you give us a quick
"I loved Marvelous Designer because I didn’t see any software like that before. The idea of creating digital clothes with physics simulation sounded awesome." Interview with Ezgi Yürekli | Stylized Western Fringed Jacket | 3D Artist Artist Introduction My name is Ezgi Yürekli, and I’m a 3D artist working in the game development industry. I graduated from the digital game design department of Bahçeşehir University this year. I love playing games and wanted to be a part of game development. I met with 3D modeling softwares like Maya, zBrush, Marvelous Designer and loved the idea of creating 3D assets for games. I like the aesthetic of stylized art, so I develop myself to create stylized props for games and learn the pipeline of game ready assets in my free time. Can you give us a quick
2022년 11월 17일
2022년 11월 17일

Steampunk Sewing Machine
Steampunk Sewing Machine
"Marvelous Designer is a fantastically powerful software to accomplish different cloth stitching, seams, and sim situations." Interview with Jeremy Scharphorn | Steampunk Sewing Machine | 3D Environment and Prop Artist Artist Introduction Hey! I'm Jeremy and I'm based in the U.S. I am a self-taught 3D Environment and Prop artist. I found out rather quickly that many indie companies combine the roles of a level and environment designer. I had zero ideas how to make anything 3D, but was determined to make any environment I could imagine! Fast-forward a few years and I'm still learning tons in 3D and receiving some game design gigs alongside art ones, but my heart is in environments and props! Can you give us a quick overview of the different tools used in your pipeline? As an env
"Marvelous Designer is a fantastically powerful software to accomplish different cloth stitching, seams, and sim situations." Interview with Jeremy Scharphorn | Steampunk Sewing Machine | 3D Environment and Prop Artist Artist Introduction Hey! I'm Jeremy and I'm based in the U.S. I am a self-taught 3D Environment and Prop artist. I found out rather quickly that many indie companies combine the roles of a level and environment designer. I had zero ideas how to make anything 3D, but was determined to make any environment I could imagine! Fast-forward a few years and I'm still learning tons in 3D and receiving some game design gigs alongside art ones, but my heart is in environments and props! Can you give us a quick overview of the different tools used in your pipeline? As an env
2022년 7월 19일
2022년 7월 19일

Cyberpunk Nightclub Storage Props
Cyberpunk Nightclub Storage Props
A 3D Environment Artist, Furkan adapted Marvelous Designer to make a realistic effect with PVC cloth on the table. Interview with Mehmet Furkan Malli | Cyberpunk Nightclub Storage Props Artist Introduction Hello, my name is Furkan. I’m a 3D Environment Artist working in the game development industry for not so long. I studied architecture in college and it was a pivotal moment for me to realize that I could apply my design knowledge such as form, colour, light and most obviously creating spaces to game art. I have started my game art journey by working on props by interpreting real-life references. Creating multiple props and arranging them in a plausible way was the next step for me, as I have tried to accomplish for this challenge. It’s still an ongoing process for me; creating envir
A 3D Environment Artist, Furkan adapted Marvelous Designer to make a realistic effect with PVC cloth on the table. Interview with Mehmet Furkan Malli | Cyberpunk Nightclub Storage Props Artist Introduction Hello, my name is Furkan. I’m a 3D Environment Artist working in the game development industry for not so long. I studied architecture in college and it was a pivotal moment for me to realize that I could apply my design knowledge such as form, colour, light and most obviously creating spaces to game art. I have started my game art journey by working on props by interpreting real-life references. Creating multiple props and arranging them in a plausible way was the next step for me, as I have tried to accomplish for this challenge. It’s still an ongoing process for me; creating envir
2022년 6월 29일
2022년 6월 29일

Monthly 3D Prop Challenge(2022 May) - Cyberpunk Nightclub Seat
Monthly 3D Prop Challenge(2022 May) - Cyberpunk Nightclub Seat
To express detailed wrinkles, but most easily, Marvelous Designer is irreplaceable. Read how he uniquely created the Nightclub seat. An Interview from Monthly 3D Prop Challenge: Leartes Studios X Marvelous Designer - Cyberpunk Learn more about this challenge and be the next special prize winner! ( LINK ) 1. Artist Introduction My name is Filip Steć. I am a 3D artist with 5 years of experience. I live in Warsaw, Poland and work in the games industry. I usually do environments, but I like trying other things connected with 3D game art. That’s why I participated in Leartes Studios X Marvelous Designer challenge. 2. Can you give us a quick overview of the different tools used in your pipeline? I find my pipeline quite standard - for modelling Maya and Blender, for sculpting&nbs
To express detailed wrinkles, but most easily, Marvelous Designer is irreplaceable. Read how he uniquely created the Nightclub seat. An Interview from Monthly 3D Prop Challenge: Leartes Studios X Marvelous Designer - Cyberpunk Learn more about this challenge and be the next special prize winner! ( LINK ) 1. Artist Introduction My name is Filip Steć. I am a 3D artist with 5 years of experience. I live in Warsaw, Poland and work in the games industry. I usually do environments, but I like trying other things connected with 3D game art. That’s why I participated in Leartes Studios X Marvelous Designer challenge. 2. Can you give us a quick overview of the different tools used in your pipeline? I find my pipeline quite standard - for modelling Maya and Blender, for sculpting&nbs
2022년 6월 28일
2022년 6월 28일